Search found 590 matches

by DaMaN
Tue Nov 07, 2006 8:14 pm
Forum: Mapping Help
Topic: Making Weapons respawn intantly
Replies: 26
Views: 18789

Oniyuri wrote:Damned! This is one classy mapper ^ :D
Damn straight! :D
by DaMaN
Tue Nov 07, 2006 8:11 pm
Forum: General Discussion
Topic: Using the Medkit Model?
Replies: 20
Views: 13876

Maybe you can release your map with version 1.3, where the npc_merchant (hopefully) will be available. It's an npc that sells stuff to players. Hey! That'd be really cool! That could prevent people from buying the most powerful weapon right at the beginning of the map (if they had enough money of c...
by DaMaN
Tue Nov 07, 2006 8:01 pm
Forum: Mapping Help
Topic: Making Weapons respawn intantly
Replies: 26
Views: 18789

Does your PC need shock paddles? *Grabs them from BF2* I love the shock paddles... D: Quick Question: The wiki is not clear enough, how can i make it for MUTI PLAYER OC, the user's have to press E on the "game_player_equip"? I removed the "use" function on the game_player_equip ...
by DaMaN
Tue Nov 07, 2006 7:30 pm
Forum: General Discussion
Topic: Using the Medkit Model?
Replies: 20
Views: 13876

Wow! Thanks for all the compliments guys! I'm glad to see such a (somewhat) non-mingebag community! You can use the view model with one condition. Credits go to the Obsidian Conflict Team with a link to the mod if possible. That is all I ask. :wink: Have fun, cant wait to see your map. But dont expe...
by DaMaN
Tue Nov 07, 2006 12:34 am
Forum: General Discussion
Topic: Using the Medkit Model?
Replies: 20
Views: 13876

Using the Medkit Model?

First of all, having just come across this mod recently (today), I must say I am really impressed by the mod. I've been dying for a decent co-op HL2 game for some time now, and Sven 2 has been off the radar for a while. I haven't actually played this mod yet, (being as I'm not at my home computer), ...