Obsidian Roadmap

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Neico
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Obsidian Roadmap

Post by Neico » Tue Mar 17, 2009 11:18 pm

I felt like to post a Roadmap to let you people know what we are currently planning (Warning: anything in here can be changed anytime we drop the Idea of it etc., you have been warned.)

Well first of all do i personally thank everyone who are still more or less active interested in Obsidian Conflict even due serveral Facepunches (yeah yeah i know but i couldn't resist to use it), we really try our best to get along with all that stuff but since i'm the only coder left most of the important things lays now on my shoulders which already have heavy load (school etc.).
Anyways, here we go: (remember this is mostly the point of view from my side w0rf0x will sure bring hers in too soon)

Code: Select all

- Obsidian Conflict 1.36 : First Version on Steam which will also feature a new versioning syntax, it's now 0.1.3.6 to indicate that it's basically still a beta

- Obsidian Conflict 1.0 : TBA

- Lua Implementation : This or something very smiliar coming with 1.0

- Nothing special is planned at this point, let us get here first then we'll see about it...
I also wanted to note that if you know anyone that you know very well and belive he could be a good help for us (like as a Coder or anything in that direction, and you know that he could like this Mod, try to ask him to join here and we'll see what will happen ;))


Note: No detailed Information is available to the mentioned things in the Roadmap, it may get added from time to time
Last edited by Neico on Fri Oct 23, 2009 7:53 am, edited 6 times in total.

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Neico
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Re: Obsidian Roadmap

Post by Neico » Wed May 11, 2011 2:13 am

Updated and cleaned the thread

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LivingWithGames
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Re: Obsidian Roadmap

Post by LivingWithGames » Wed May 11, 2011 4:24 am

Code: Select all

- Obsidian Conflict 1.36 : First Version on Steam which will also feature a new versioning syntax, it's now 0.1.3.6 to indicate that it's basically still a beta
Now I know that the next version will be on Steam.One of my doubts is gone.

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Maestro Fénix
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Re: Obsidian Roadmap

Post by Maestro Fénix » Wed May 11, 2011 10:33 am

BiElGaMe wrote:

Code: Select all

- Obsidian Conflict 1.36 : First Version on Steam which will also feature a new versioning syntax, it's now 0.1.3.6 to indicate that it's basically still a beta
Now I know that the next version will be on Steam.One of my doubts is gone.
:medic:

Double sense.

Well, at least see at the LUA objective still on the list. Sadly, i don't know coding (yet), but i'm making great advances in modeling, mapping and animating, so i'll continue helping the mod.
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Re: Obsidian Roadmap

Post by werve » Thu Feb 09, 2012 11:50 am

The renewed popularity obsidian deserves will be wonderful.

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Re: Obsidian Roadmap

Post by RocketRunner » Sat Feb 11, 2012 10:37 am

Yeah, this should garner a fair bit of interest.
I usually run from rockets.
Pretty straightforward.

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Neico
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Re: Obsidian Roadmap

Post by Neico » Sat Mar 24, 2012 3:07 pm

Since I don't feel like making a new Thread I'll just leave this here:

Obsidian Conflict Calendar

You can use use this (read-only): https://www.google.com/calendar/embed?s ... ope/Berlin

For those with Thunderbird and Lighting Addon use this: https://www.google.com/calendar/ical/r4 ... /basic.ics
and for XML based Apps use this: https://www.google.com/calendar/feeds/r ... blic/basic

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Re: Obsidian Roadmap

Post by Dimaxa » Wed Apr 04, 2012 8:17 am

what about multipassengers vehicles (buggy, bus, plane may be)? I know they are already in synergy but synergy slowly dies. It would be awesome if obsidian had this feature

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Gary
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Re: Obsidian Roadmap

Post by Gary » Wed Apr 04, 2012 9:15 am

Yeah, I don't recall seeing the seat entity you guys talked about a while back in the "up-coming" video. It would be rather useful...
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Re: Obsidian Roadmap

Post by Maestro Fénix » Wed Apr 04, 2012 9:43 am

Yeah, with that i could remplace the combine pods that i use in my map.
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Re: Obsidian Roadmap

Post by DrWahwee » Tue Oct 16, 2012 6:10 am

Have you guys considered entering the mod into Steam Greenlight?

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Gary
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Re: Obsidian Roadmap

Post by Gary » Tue Oct 16, 2012 6:23 am

DrWahwee wrote:Have you guys considered entering the mod into Steam Greenlight?
They are already on Steam, they just haven't released that version yet.


Please correct me if I'm wrong.
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Re: Obsidian Roadmap

Post by TESLA-X4 » Tue Oct 16, 2012 6:39 am

Gary is correct that we already have the ability to distribute on Steam, but Greenlighting the mod would allow us to access (and change/fix) Source engine code, thereby reducing the occurence of errors and crashes. However, that's still in the decision phase at this time.
Apparently, Valve can't make games beyond the number 2.
I think the only time we'll get a Source SDK code update is when it starts having purchasable hats integrated, i.e. hatconomy.

Please do not make assumptions you are not knowledgeable enough to make - that just backfires on yourself.
Tick me off, and I'll be sure to give you the golden treatment. Haven't you heard? Silence is golden.

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Neico
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Re: Obsidian Roadmap

Post by Neico » Tue Oct 16, 2012 2:08 pm

more like: give us the money for the entry fee and we're online there in no time...

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Maestro Fénix
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Re: Obsidian Roadmap

Post by Maestro Fénix » Tue Oct 16, 2012 4:18 pm

I thought all this information was classified...
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