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Obsidian Roadmap

Posted: Tue Mar 17, 2009 11:18 pm
by Neico
I felt like to post a Roadmap to let you people know what we are currently planning (Warning: anything in here can be changed anytime we drop the Idea of it etc., you have been warned.)

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- Obsidian Conflict 1.0: First Version on Steam which will also feature a new versioning syntax, the version isn't advertised anymore and as such is now based on the date of the last build

- General scripting implementation (lua at the very least): TBA

- ...
Note: No detailed Information is available to the mentioned things in the Roadmap, it may get added from time to time

Re: Obsidian Roadmap

Posted: Wed May 11, 2011 2:13 am
by Neico
Updated and cleaned the thread

Re: Obsidian Roadmap

Posted: Wed May 11, 2011 4:24 am
by LivingWithGames

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- Obsidian Conflict 1.36 : First Version on Steam which will also feature a new versioning syntax, it's now 0.1.3.6 to indicate that it's basically still a beta
Now I know that the next version will be on Steam.One of my doubts is gone.

Re: Obsidian Roadmap

Posted: Wed May 11, 2011 10:33 am
by MaestraFénix
BiElGaMe wrote:

Code: Select all

- Obsidian Conflict 1.36 : First Version on Steam which will also feature a new versioning syntax, it's now 0.1.3.6 to indicate that it's basically still a beta
Now I know that the next version will be on Steam.One of my doubts is gone.
:medic:

Double sense.

Well, at least see at the LUA objective still on the list. Sadly, i don't know coding (yet), but i'm making great advances in modeling, mapping and animating, so i'll continue helping the mod.

Re: Obsidian Roadmap

Posted: Thu Feb 09, 2012 11:50 am
by werve
The renewed popularity obsidian deserves will be wonderful.

Re: Obsidian Roadmap

Posted: Sat Feb 11, 2012 10:37 am
by RocketRunner
Yeah, this should garner a fair bit of interest.

Re: Obsidian Roadmap

Posted: Sat Mar 24, 2012 3:07 pm
by Neico
Since I don't feel like making a new Thread I'll just leave this here:

Obsidian Conflict Calendar

You can use use this (read-only): https://www.google.com/calendar/embed?s ... ope/Berlin

For those with Thunderbird and Lighting Addon use this: https://www.google.com/calendar/ical/r4 ... /basic.ics
and for XML based Apps use this: https://www.google.com/calendar/feeds/r ... blic/basic

Re: Obsidian Roadmap

Posted: Wed Apr 04, 2012 8:17 am
by Dimaxa
what about multipassengers vehicles (buggy, bus, plane may be)? I know they are already in synergy but synergy slowly dies. It would be awesome if obsidian had this feature

Re: Obsidian Roadmap

Posted: Wed Apr 04, 2012 9:15 am
by Gary
Yeah, I don't recall seeing the seat entity you guys talked about a while back in the "up-coming" video. It would be rather useful...

Re: Obsidian Roadmap

Posted: Wed Apr 04, 2012 9:43 am
by MaestraFénix
Yeah, with that i could remplace the combine pods that i use in my map.

Re: Obsidian Roadmap

Posted: Tue Oct 16, 2012 6:10 am
by DrWahwee
Have you guys considered entering the mod into Steam Greenlight?

Re: Obsidian Roadmap

Posted: Tue Oct 16, 2012 6:23 am
by Gary
DrWahwee wrote:Have you guys considered entering the mod into Steam Greenlight?
They are already on Steam, they just haven't released that version yet.


Please correct me if I'm wrong.

Re: Obsidian Roadmap

Posted: Tue Oct 16, 2012 6:39 am
by TESLA-X4
Gary is correct that we already have the ability to distribute on Steam, but Greenlighting the mod would allow us to access (and change/fix) Source engine code, thereby reducing the occurence of errors and crashes. However, that's still in the decision phase at this time.

Re: Obsidian Roadmap

Posted: Tue Oct 16, 2012 2:08 pm
by Neico
more like: give us the money for the entry fee and we're online there in no time...

Re: Obsidian Roadmap

Posted: Tue Oct 16, 2012 4:18 pm
by MaestraFénix
I thought all this information was classified...