Disable NPCs gibbing?

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Pachira
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Disable NPCs gibbing?

Post by Pachira »

Hi, I was wondering if it would be possible to disable the NPCs from gibbing. I don't really like how it is bones instead of body parts (though that would take some effort to make I'm sure) and I wanted to disable gibbing so it would be like in standard HL2.
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Re: Disable NPCs gibbing?

Post by Neico »

feel free to request it on the bugtracker
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Re: Disable NPCs gibbing?

Post by Pachira »

Done that.
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Re: Disable NPCs gibbing?

Post by Keychain »

Definitely need this. It's more fun for an NPC's ragdoll to go flying rather to just see it disappear into giblets.
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Re: Disable NPCs gibbing?

Post by MaestraFénix »

Keychain wrote:Definitely need this. It's more fun for an NPC's ragdoll to go flying rather to just see it disappear into giblets.
But unlike the normal Source games or another mods, in OC only the corpses are ragdoll for some seconds, until it stop moving in the floor (or another site) and become prop_dynamic (<-yes?) and later fade.

It was made for performance and don´t have 40 ragdolls in a map (it will lag incredibly).
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Re: Disable NPCs gibbing?

Post by Keychain »

Yes I know. What does that have to do with anything? The ragdolls don't freeze until they make contact with a surface anyway.

That error was recently fixed by, or will be fixed by, Mmav as far as I know though.
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Re: Disable NPCs gibbing?

Post by Pachira »

Would there be a way for a client to set ragdoll lifetime or amount of ragdolls at once?
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Re: Disable NPCs gibbing?

Post by Datastream »

I think you can set ragdoll lifetime.
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Re: Disable NPCs gibbing?

Post by Pachira »

Datastream wrote:I think you can set ragdoll lifetime.
How?
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Re: Disable NPCs gibbing?

Post by Datastream »

g_ragdoll_maxcount x //max amount of ragdolls i think this command doesnt work anymore since orangebox update around 2007.
ragdoll_sleepaftertime x //Amount of time until the ragdolls with become static. I think it's in seconds. default is 3.5 i think. perhaps setting this higher will make them live longer.

g_ragdoll_fadespeed = xxx //This is how quickly they fade. Most likely as they become static. Not in seconds. I think its ms.

g_ragdoll_lvfadespeed = xxx //Dunno, maybe start of fading, and above is completely gone. Not in seconds. ms probably.
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