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A particle effect.

Posted: Tue Oct 06, 2009 5:03 pm
by fug4life
Yes its the particle effect I mentioned here:
http://www.obsidianconflict.net/forums/ ... php?t=3496

Here's what it looks like:

Image
By fug4life at 2009-10-06

Here's the download (A bsp, vmf and all the particle files):

http://www.filefront.com/14668421/fug_f ... ticle.zip/

I thought I'd just put it out there so people can see how to get it in game.
As I couldn't find any tutorials on that part.

Notes, to allow others to see particles in your map you have to add one of the following (taken form oc's front page):

maps/cfg/_particles.txt to allow custom particles (works in _modify.txt too) Format: { Particles { "file" "" } }

So for the example I released, make a txt document (in obsidian/maps/cfg) named oc_particle_fug_particles.txt

And then add to the text:

Code: Select all

oc_particle_fug
{ 
Particles 
{ 
 "file"                        "particles/fug_fire.pcf"
} 
}
fug.

Posted: Wed Oct 07, 2009 12:04 am
by Axel_m3sh
Thanks fug, particles do look more sexy when included in maps as effects and what not, I might hit up on making particles at some point :S

Posted: Wed Oct 07, 2009 1:15 am
by fug4life
You should have a go the possibilities are endless, and they not only look better than say sprites or idk what, they can have so much more animation.

Posted: Wed Oct 07, 2009 1:56 am
by shiftey
Yeah they are awesome. I got a waterfall and some other stuff in my map right now. Looks 500x better than smokestacks and sprites.