Just to let you all know D:

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[JSC]Kite_shugo
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Just to let you all know D:

Post by [JSC]Kite_shugo »

Well I have some news for me, I will be learning C++ and programming very soon, I have recently bought my own 3D engine, and will be working on it for the next 5 years. I am aiming for Futuristic BF2 type with more freerun and openess. It will be a super textured game with many detail and light. I will also be learing modeling, mapping, animations, buisness, ect...

Just letting you all know D:
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unconnected
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Re: Just to let you all know D:

Post by unconnected »

[JSC]Kite_shugo wrote:I have recently bought my own 3D engine
You've bought an engine or have you licensed an engine?
[JSC]Kite_shugo
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Post by [JSC]Kite_shugo »

Whole engine and source code
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nefarious
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Post by nefarious »

Source is one of the best engines out there and its free...
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Post by unconnected »

nefarious wrote:Source is one of the best engines out there and its free...
it's not free if you want to make a commerical product with it.

In the event you wanted to go commerical with a source mod you'd have to be a licensee of the source engine.
Last edited by unconnected on Wed Oct 11, 2006 1:34 am, edited 1 time in total.
nefarious
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Post by nefarious »

unconnected wrote:
nefarious wrote:Source is one of the best engines out there and its free...
it's not free if you want to make a commerical product with it.

In the event you wanted to go commerical with a mod you'd license it.
Didnt know that, thanks for the info.
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Post by unconnected »

nefarious wrote:
unconnected wrote:
nefarious wrote:Source is one of the best engines out there and its free...
it's not free if you want to make a commerical product with it.

In the event you wanted to go commerical with a mod you'd license it.
Didnt know that, thanks for the info.
http://developer.valvesoftware.com/wiki ... Technology
unconnected
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Post by unconnected »

[JSC]Kite_shugo wrote:Whole engine and source code
Can you give anymore details?

Who is the orginal author of the engine, its technical specification etc?
skidz
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Post by skidz »

:coffee:
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Post by Chandler »

What's the name of this engine?
I swear to god if you say OGRE i'm going to hunt you down and gut you. Then feed you to...um....The Norwegians. For no particular reason.
(I'm saving up to buy Unreal Engine 2, since the coding although C++ is much easier to use since you can imbed nearly all scripting languages into it.
:D)
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Post by Chicken#2 »

Kite..... lemme just say.... good luck with all that. xD
Forum lurker.
skidz
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Post by skidz »

Chandler wrote:What's the name of this engine?
I swear to god if you say OGRE i'm going to hunt you down and gut you. Then feed you to...um....The Norwegians. For no particular reason.
(I'm saving up to buy Unreal Engine 2, since the coding although C++ is much easier to use since you can imbed nearly all scripting languages into it.
:D)
Hey, OGRE is the way to go. Buying a game engine just too realize you cant possibly do everything alone is not a smart way to go. :lol:
[JSC]Kite_shugo
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Post by [JSC]Kite_shugo »

Actually its the C4 engine.
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Post by unconnected »

unconnected
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Post by unconnected »

Chandler wrote:What's the name of this engine?
I swear to god if you say OGRE i'm going to hunt you down and gut you. Then feed you to...um....The Norwegians. For no particular reason.
(I'm saving up to buy Unreal Engine 2, since the coding although C++ is much easier to use since you can imbed nearly all scripting languages into it.
:D)
I'd imagine that it would be pretty expensive to license the the Unreal 2 engine for developing a commercial release.

Why not use the Quake 3 engine? Carmack made the source code freely available under the GPL license last year:

ftp://ftp.idsoftware.com/idstuff/source/
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