General Non-Valve Video Game Screenshots
- Supahchikin
- npc_helicopter
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- npc_helicopter
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- Supahchikin
- npc_helicopter
- Posts: 897
- Joined: Mon Aug 25, 2008 7:57 pm
- Location: The magical land of Boredom.
- Contact:
I also recommend:BiElGaMe wrote:Heavy quotes:IZ GOODSupahchikin wrote:Neither am i, i play Tyrian instead.Vasili wrote:I'm not playing Touhou.
Maybe I'll try out Raptor:Call of the Shadows
Another great SHMUP for teh good ol' PC
Radix:Beyond the Void (A fun shooter made by epic games)
Rise of the Triad (A pretty nice shooter that was overshadowed by Doom)
From my env_projectedtexture thread at Interlopers.
Gary wrote: Here are some pictures of one of the HL2 levels I recompiled for fun, it has a tons graphical glitches mainly the "clipping" at certain angles, but the last few lights look quite awesome. There is about 6 or 7 in the level. Far more optimization needs to be done.
- Angry Penguin
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- Joined: Tue Aug 10, 2010 9:53 pm
More env_projectedtexture fun. Quoted from the topic about it at Interlopers.
Gary wrote:An update to the one map from the first part of the first level of HL2. Credit to Valve for the brushwork.
Sadly, the train car doesn't cast shadows... it's a func_tracktrain.
Sadly, this has major optimization problems...
First of all, all 10 or so projectedtextures are running constantly... I tried level-based optimization by disabling the lights as the player leaves the area, but for some reason, the game crashes trying to turn projectedtextures back on.
I can't use the code-based optimization fix from the VDC, cause that causes other visibility bugs when you look away from the light. So you better have a good computer when running this level.
Download will be up soon, as you can't do shadows justice in still images.
Thanks fox, I knew that about models, but I didn't know it affected entities.
Oh, if you guys want any of the code for the shadows for OC, it's completely open, posted at the topic at Interlopers. It's pretty simple stuff, only like one line of code to fix the jittering/grain and the rest are console commands.
I'll look into fixing the train problem.
Oh, if you guys want any of the code for the shadows for OC, it's completely open, posted at the topic at Interlopers. It's pretty simple stuff, only like one line of code to fix the jittering/grain and the rest are console commands.
I'll look into fixing the train problem.
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- npc_helicopter
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