General Non-Valve Video Game Screenshots

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Vasili
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Post by Vasili »

I'm not playing Touhou.
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Supahchikin
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Post by Supahchikin »

Vasili wrote:I'm not playing Touhou.
Neither am i, i play Tyrian instead.
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JerC
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Post by JerC »

BiElGaMe wrote: maybe Touhou just ****ing dominated the entire world?
I tought GLA dominated the world..
with all their suicids and anthraxs missiles..
Please don't take my posts before 2013 too seriously. It will be better for both you and I :c
LivingWithGames
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Post by LivingWithGames »

Supahchikin wrote:
Vasili wrote:I'm not playing Touhou.
Neither am i, i play Tyrian instead.
Heavy quotes:IZ GOOD

Maybe I'll try out Raptor:Call of the Shadows

Another great SHMUP for teh good ol' PC :)
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Supahchikin
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Post by Supahchikin »

BiElGaMe wrote:
Supahchikin wrote:
Vasili wrote:I'm not playing Touhou.
Neither am i, i play Tyrian instead.
Heavy quotes:IZ GOOD

Maybe I'll try out Raptor:Call of the Shadows

Another great SHMUP for teh good ol' PC :)
I also recommend:

Radix:Beyond the Void (A fun shooter made by epic games)
Rise of the Triad (A pretty nice shooter that was overshadowed by Doom)
Gary
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Post by Gary »

From my env_projectedtexture thread at Interlopers.
Gary wrote: Here are some pictures of one of the HL2 levels I recompiled for fun, it has a tons graphical glitches mainly the "clipping" at certain angles, but the last few lights look quite awesome. There is about 6 or 7 in the level. Far more optimization needs to be done.
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Angry Penguin
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Post by Angry Penguin »

Some fun inspired by "Triple Baka" on APB.

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Gary
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Post by Gary »

More env_projectedtexture fun. Quoted from the topic about it at Interlopers.
Gary wrote:An update to the one map from the first part of the first level of HL2. Credit to Valve for the brushwork.

Sadly, the train car doesn't cast shadows... it's a func_tracktrain.
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Sadly, this has major optimization problems...
First of all, all 10 or so projectedtextures are running constantly... I tried level-based optimization by disabling the lights as the player leaves the area, but for some reason, the game crashes trying to turn projectedtextures back on.

I can't use the code-based optimization fix from the VDC, cause that causes other visibility bugs when you look away from the light. So you better have a good computer when running this level.

Download will be up soon, as you can't do shadows justice in still images.
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Shana
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Post by Shana »

The train doesn't cast shadows because the windows are translucent.
Any model or entity that has a translucent texture won't cast dynamic shadows, you'd have to use "$alphatest" 1 instead, which does not allow half-transparency though so it will look really ugly.
Gary
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Post by Gary »

Thanks fox, I knew that about models, but I didn't know it affected entities.

Oh, if you guys want any of the code for the shadows for OC, it's completely open, posted at the topic at Interlopers. It's pretty simple stuff, only like one line of code to fix the jittering/grain and the rest are console commands.

I'll look into fixing the train problem.
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Post by Gary »

I ended up putting the windows of the train into it's entity and parenting it to the train. Fixed the problem very well.
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Ranka
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Post by Ranka »

Angry Penguin wrote:Some fun inspired by "Triple Baka" on APB.
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Lol Bill

Nice Miku/Teto/Neru ones :3c
Kamen Rider\Super Sentai\Tokusatsu Maniac
LivingWithGames
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Post by LivingWithGames »

MIKU!!!!!I WAS GOING TO QUOTE THAT IMAGE TO TALK ABOUT BILL YOU COPYCAT!

Argh...sorry about CAPS LOCK but in my opinion,that was necessary for me ''-_-
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Keychain
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Post by Keychain »

I want APB..
Wootman
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Post by Wootman »

APB fried my old PC.
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