Obsidian Garry

You have an image? You want others to see it? You feel the need to show everyone a picture of your Mother? You have come to the right place!
Kinhoshi
npc_combine_s
npc_combine_s
Posts: 333
Joined: Tue Aug 08, 2006 7:10 pm
Location: Florida, USA

Post by Kinhoshi »

Nah, that weapon is also in Missing Information/HL2 beta. Just no stop/rotate.
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

Oniyuri wrote:
skidz wrote:
Oniyuri wrote:
skidz wrote:
[JSC] Sparda wrote:Is that from SMOD?
What do you mean?
No, threw in the physgun to mess around while playing hl2 and eps1 maps.

We arnt releasing this weapon for use because that would be like copying garry wouldnt it? :lol: :lmao: :lolcry:
Valve gave us physgun code when they first release the SDK, it was a beta weapon.
You mean Garry used this weapon and just added a freeze and rotation function to it? :?
yes :lol:
Hes a good coder, no mistake there. Who wouldnt be if they spent 24/7 coding and learning. :lmao:

Garry wants you money :o
I always thought he invented it. :)
no no no, he didnt make that weapon, Valve did. And he also didnt make the rotating of objects either. Most of the stuff you see in Garry mod is just recycled valve code, but the reason hes good at coding is because of the stuff he did make from scratch like his motion blur.

But making a weapon that creates ropes between two objects and a length contraint is easy stuff.
[JSC][GU]PREDATOR
Obsidian Premium
Obsidian Premium
Posts: 1624
Joined: Mon May 29, 2006 12:06 pm

Post by [JSC][GU]PREDATOR »

Aww that physgun is from a really old version of gmod i remember it now o the memories! :shock:
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

[JSC]_PREDATOR wrote:Aww that physgun is from a really old version of gmod i remember it now o the memories! :shock:
But funny thing, its not a lot different than the current gmod physgun. He just removed the welding balls and made it contraint objects with the secondary. I think thats how it works now...
[JSC][GU]PREDATOR
Obsidian Premium
Obsidian Premium
Posts: 1624
Joined: Mon May 29, 2006 12:06 pm

Post by [JSC][GU]PREDATOR »

And in the newer one he made it so you can rotate the prop by holding e. :lol:
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

[JSC]_PREDATOR wrote:And in the newer one he made it so you can rotate the prop by holding e. :lol:
Like I said, he didnt make that.
http://skew.telefragged.com/mods/hl2/ARGG/

This guy did.
Svanrog
Combine Rebel
Combine Rebel
Posts: 1319
Joined: Tue Jul 25, 2006 9:17 pm

Post by Svanrog »

Garry used argg (Adnan's Rotational Gravity Gun or whatever it was called), didn't he? :?
I think i read it sometime long ago.
destu
npc_helicopter
npc_helicopter
Posts: 995
Joined: Mon Jul 10, 2006 7:17 pm

Post by destu »

Oniyuri wrote:Garry used argg (Adnan's Rotational Gravity Gun or whatever it was called), didn't he? :?
I think i read it sometime long ago.
Yes.
There are a few mods out there using the ARGG sourcecode. Download them and give them a try.

* Neoforts
* garry's mod
* Block Warz (dead)
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

Dear god... :roll:
Oniyuri wrote:Garry used argg (Adnan's Rotational Gravity Gun or whatever it was called), didn't he? :?
I think i read it sometime long ago.
skidz wrote:
[JSC]_PREDATOR wrote:And in the newer one he made it so you can rotate the prop by holding e. :lol:
Like I said, he didnt make that.
http://skew.telefragged.com/mods/hl2/ARGG/

This guy did.
Svanrog
Combine Rebel
Combine Rebel
Posts: 1319
Joined: Tue Jul 25, 2006 9:17 pm

Post by Svanrog »

skidz wrote:Dear god... :roll:
Oniyuri wrote:Garry used argg (Adnan's Rotational Gravity Gun or whatever it was called), didn't he? :?
I think i read it sometime long ago.
skidz wrote:
[JSC]_PREDATOR wrote:And in the newer one he made it so you can rotate the prop by holding e. :lol:
Like I said, he didnt make that.
http://skew.telefragged.com/mods/hl2/ARGG/

This guy did.
Ooops... I can't read all posts in deapth! :)
I shall become a better reader. I promise! :o
puppet master
Forum Furry
Forum Furry
Posts: 512
Joined: Tue Aug 22, 2006 3:53 am

Post by puppet master »

text
Last edited by puppet master on Thu Jul 31, 2008 7:49 pm, edited 1 time in total.
User avatar
Lark
npc_advisor
npc_advisor
Posts: 1077
Joined: Sat Jun 10, 2006 3:21 am
Location: Termina
Contact:

Post by Lark »

B.R.A.D.gt19 wrote:
skidz wrote:We arnt releasing this weapon for use because that would be like copying garry wouldnt it? :lol: :lmao: :lolcry:
no, it's Valve's idea, garry use it, it's not 'copying garry' and it means you can also use it.
ya but how is it usefull in co-op and thats a nice cat!
Crimson
npc_citizen
npc_citizen
Posts: 189
Joined: Sun Jul 30, 2006 1:45 am

Post by Crimson »

i cant belive i use to play gmod!!!!!! LIES ALL OF IT LIES!!!!111ONEONEONE
master of the crowbar
[JSC][GU]PREDATOR
Obsidian Premium
Obsidian Premium
Posts: 1624
Joined: Mon May 29, 2006 12:06 pm

Post by [JSC][GU]PREDATOR »

So did they make that rotating thing for the gravitygun for garry's mod or did he steal it?
tundra_cool
npc_citizen
npc_citizen
Posts: 175
Joined: Fri Aug 04, 2006 10:08 pm

Post by tundra_cool »

The rotate thing is his and he made it much, much, much, much more easier to use.
Post Reply