Obsidian Garry
no no no, he didnt make that weapon, Valve did. And he also didnt make the rotating of objects either. Most of the stuff you see in Garry mod is just recycled valve code, but the reason hes good at coding is because of the stuff he did make from scratch like his motion blur.Oniyuri wrote:I always thought he invented it.skidz wrote:yesOniyuri wrote:You mean Garry used this weapon and just added a freeze and rotation function to it?skidz wrote:What do you mean?[JSC] Sparda wrote:Is that from SMOD?
No, threw in the physgun to mess around while playing hl2 and eps1 maps.
We arnt releasing this weapon for use because that would be like copying garry wouldnt it?![]()
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Valve gave us physgun code when they first release the SDK, it was a beta weapon.![]()
Hes a good coder, no mistake there. Who wouldnt be if they spent 24/7 coding and learning.![]()
Garry wants you money
But making a weapon that creates ropes between two objects and a length contraint is easy stuff.
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Like I said, he didnt make that.[JSC]_PREDATOR wrote:And in the newer one he made it so you can rotate the prop by holding e.
http://skew.telefragged.com/mods/hl2/ARGG/
This guy did.
Dear god...

Oniyuri wrote:Garry used argg (Adnan's Rotational Gravity Gun or whatever it was called), didn't he?
I think i read it sometime long ago.
skidz wrote:Like I said, he didnt make that.[JSC]_PREDATOR wrote:And in the newer one he made it so you can rotate the prop by holding e.
http://skew.telefragged.com/mods/hl2/ARGG/
This guy did.
Ooops... I can't read all posts in deapth!skidz wrote:Dear god...![]()
Oniyuri wrote:Garry used argg (Adnan's Rotational Gravity Gun or whatever it was called), didn't he?
I think i read it sometime long ago.skidz wrote:Like I said, he didnt make that.[JSC]_PREDATOR wrote:And in the newer one he made it so you can rotate the prop by holding e.
http://skew.telefragged.com/mods/hl2/ARGG/
This guy did.

I shall become a better reader. I promise!

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