oc_train_v2c

Show off work in progress maps.
Blues
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Post by Blues »

I mean the skin of the neon lamp things outside.

For the lampy things texture you might also consider replacing the single light in the car by adding the texture to the lights.rad before compiling.
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Vasili
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Post by Vasili »

Blues wrote:I mean the skin of the neon lamp things outside.

For the lampy things texture you might also consider replacing the single light in the car by adding the texture to the lights.rad before compiling.
ok you've lost me on a magical Island where I only have 5 days worth of food the 2nd and 5th harry potter books, a knife that isnt sharp, and a bag full of clothes.
Blues
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Post by Blues »

Ok, first you go to the properties of the neon lamp models outside the train. where the rails and stuff are.
There you set 1 as value for "skin" (as i think 0 is the 'off' skin)

Ok. Then you go to Valve Dev Wiki: Glowing Textures and read the ".rad files" section.

Now you make another map, a little test room, where you assign another texture to the ceiling (preferably the lampy thing texture) than to the walls and ground.
Go and try to make this texture light the little test room by adding a line for the texture to the lights.rad in your obsidian folder. If you manage to make it light the test room you can then adjust the brightness and color for your train map.
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shiftey
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Post by shiftey »

Won't the light appear incorrectly on other peoples screen who don't have your rad file? Or is the rad file only used in compiling?
Blues
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Post by Blues »

Only used by hammer while compiling.
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Vasili
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Post by Vasili »

Ok, Blues I have done this now, but due to technical reasons imageshack isn't working so tommorow maybe I will show what I've done.

(Oh yeah i am working on this again!)
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Post by fug4life »

good, I havent got the vmf I was working on, but deffinately your displacements under the pipes leak, and you had some odd props sticking out of world.
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Vasili
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Post by Vasili »

I've done the displacements under the pipes and the props.
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