I'm planning to stretch the campaign onto 4 different maps, which each map will include different types of combat.
Here is a WIP video of the 1st chapter of my campaign:
(as you will see it's not finished, after the helicopter there will be a big door which leading to another area).
Here are some screenshots:








one of the maps key features:
>> All weapon pickups are infinite, when a player picks up a weapon, it respawns immediately.