OC_StarTrek

Show off work in progress maps.
nefarious
npc_metropolice
npc_metropolice
Posts: 200
Joined: Wed Aug 09, 2006 6:11 am

Post by nefarious »

Mustang wrote:Data is the coolest person ever.
I agree
Svanrog
Combine Rebel
Combine Rebel
Posts: 1319
Joined: Tue Jul 25, 2006 9:17 pm

Post by Svanrog »

nefarious wrote:
Mustang wrote:Data is the coolest person ever.
I agree
Who the hell is Data? :? :)
Scrap
npc_strider
npc_strider
Posts: 614
Joined: Mon Jul 24, 2006 1:13 am

Post by Scrap »

Oniyuri wrote:
nefarious wrote:
Mustang wrote:Data is the coolest person ever.
I agree
Who the hell is Data? :? :)
look at Mustangs avatar, the one with the "LMAO" on it - thats Data. ^^
[JSC]Steve
npc_metropolice
npc_metropolice
Posts: 263
Joined: Sun Jul 16, 2006 6:37 am

Post by [JSC]Steve »

Data is the man.

I like what I see so far, just get chair models.
Sonic
Former Developer
Former Developer
Posts: 533
Joined: Mon May 29, 2006 6:45 pm
Location: Mobius
Contact:

Post by Sonic »

haha this looks very nice! Cant wait to see this in playtime!
Image>>>>>Image<<<<<
Image
[GU]General Master
prop_static
prop_static
Posts: 73
Joined: Fri Aug 18, 2006 7:02 pm

Post by [GU]General Master »

I like the idea of the map very much. If you need brdige texatures or Lcars check here. http://bridgecommander.filefront.com/ Now everything for bridges is player crated but you might get some new angles and such. Also I have no idea for Lcars if they will work for Hammer but people have made Animated Lcars for the game so maybe they will work in Hammer. There are also alot of very detailed ship if you want to show the ship like warping or something.
Image

Whats with all the Star Trek Avatars.
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