oc_osprey

Show off work in progress maps.

Should the map be in "Night Time" or "Day Time"?

Day Time
28
68%
Night Time
13
32%
 
Total votes: 41

Maxunit
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Post by Maxunit »

I have added more detail to the night-time version I'm currently tying out. I have added some more lights etc, that give you a better feeling etc. I'm currently adding the Combines, that will break through the ceiling. In sc_osprey they are HGrunts :P....anyway, I'm working as fast as possible again, to get more updates together.
Maxunit
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Post by Maxunit »

Bad news for the moment.

I put the map "on-hold", because there are currently a few problems with OC like, the OC Client is crashing, if i create a monster_scientist, that activates 3 ceiling turrets after he dies.

There are some problems with the monster_ entities if you do scripted_sequence.

One of the mayor problems is the thing with the Combine Dropship, so that it will act like the Osprey Helicopter.

If you have any good ideas, then feel free to post them here, or write a pm or add me on msn.
Same for people, who can maybe help me with the so called "Osprey Script"(Osprey Helicopter).

Greetz,

Maxunit
skidz
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Post by skidz »

Looking into how the monster ents use scripted sequences is on my list of things to do.
skidz
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Post by skidz »

Scientists look like they use them no problem.
Video proof.
http://www.members.shaw.ca/cengine/sci_script.wmv

Oh and btw, just tested killing a sci and activating a turret, and it worked fine.

And im pretty sure you just dont know how to use dropships.
Maxunit
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Post by Maxunit »

Then maybe someone can help me learning how to use dropships? xD.

I will try the thing with the sci and the turrets again later today.
Svanrog
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Post by Svanrog »

Maxunit wrote:Then maybe someone can help me learning how to use dropships? xD.

I will try the thing with the sci and the turrets again later today.
How to use dropships. Interlopers tutorial. :D
Maxunit
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Post by Maxunit »

@ Skidz:

The sci thing is working, but I refered to something different. If i place a monster_scientist in the map and 3 combine_turret_ceiling, all 3 deactivated, and give the sci the Output

OnDeath
turrets
Activate

then the OC Client crashes ingame after killing the sci or after the turrets have stopped looking for you.

About the Dropship part.

I dont know how to start at all and what would the last I/O do. I will have to think over again.
Maxunit
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Post by Maxunit »

Okay guys.

The current progress is going well again. I created 80% from the "Osprey Script" (Combine Ship drops soldiers, is doing a flying loop etc untill they die) and did some other small stuff like combines who assault the base etc.

Penney from the Interlopers forums is helping me with the map.
skidz
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Post by skidz »

I know but I made a map myself with a sci, after you kill him 3 combine ceiling turrets start and attack you. No crash.
Maxunit
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Post by Maxunit »

Strange...it happened for me. Maybe I had some incorrect flags for the turrets. Dunno...i will check all again and re-do this script.

Anyway. I have done some other stuff already and included a new model, that will replace the combines and is looking like grunts(not the HGrunt v2.0 from Romka).
skidz
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Post by skidz »

Im working on a grunt subclass of the combine soldier for 1.2 so it uses the correct sounds. You can use that when 1.2 is out.
Maxunit
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Post by Maxunit »

Ah okay....then I will delay my map untill version 1.2 is released.(I think it wont be done after releasing 1.2 tho xD)

Could you implement the entitie for the osprey helicopter as well? A friend of mine is doing a hl2 version atm.
skidz
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Post by skidz »

It was a func_train with some additions :P
Choppy movement ftw.
Maxunit
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Post by Maxunit »

ROFL!

So is there a way to implement a osprey helicopter, that is NO func_train? Because it will get some nice anims ;)

I mean an Osprey Heli, that has his own entitie maybe...
BOB
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Post by BOB »

Cant you just use the dropship and the combine?
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