Show off work in progress maps.
Ny
Phone Donator
Posts: 496 Joined: Sun Oct 05, 2008 3:22 pm
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by Ny » Sun Nov 09, 2008 1:29 pm
You have to have HDR for that right? And I know for one that HDR and this mod doesn't go well together >__<
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
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by Shana » Sun Nov 09, 2008 2:27 pm
Ny wrote: You have to have HDR for that right? And I know for one that HDR and this mod doesn't go well together >__<
Hu? hdr works the same as in ep2 in oc.
svelle
Pixel
Posts: 2 Joined: Fri Dec 28, 2007 10:22 pm
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by svelle » Sun Nov 09, 2008 6:56 pm
sven666 wrote: Ep2 models do no appear in my prop list of hammer...If you know how to enable it...
For the light, I use valve settings from their wikipedia.
do you even own ep2?
if you do, just create a new sdk profile for oc under the orangebox engine set.
shiftey
npc_combinegunship
Posts: 705 Joined: Thu Oct 09, 2008 4:45 pm
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by shiftey » Sun Nov 09, 2008 7:22 pm
To get other games content to show up in hammer I had to extract all the gcfs into my oc folder. But you have to make sure to install a fresh version of oc over it so it doesn't ruin your install. There is definitely a better way but that was what I found easiest. It saves you time later on.
sven666
npc_citizen
Posts: 160 Joined: Tue Aug 05, 2008 12:42 am
Location: Toulouse France
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by sven666 » Sun Nov 09, 2008 11:45 pm
I have ep2, What files do I need ? and where I must put it ?
Old
Neico
Lead Coder
Posts: 1799 Joined: Tue Aug 15, 2006 3:39 pm
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by Neico » Mon Nov 10, 2008 12:33 am
there are some tpoics about it, but most of the helpfull ones are in the Beta area someon should put them into the wiki...
if i rememer right you need to add for example for ep2 into the gameinfo.txt:
Game ep2
but that would kill the mounting system so you still need to make it's own folder to it when valve would give us the ability to define an extra gameinfo file or a file that defines what hammer should load for the mod, would it be very much easy :/
skidz
Obsidian Gold
Posts: 3228 Joined: Mon May 29, 2006 6:36 am
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by skidz » Mon Nov 10, 2008 9:52 am
MY TREE MODEL! AGAIN!
sven666
npc_citizen
Posts: 160 Joined: Tue Aug 05, 2008 12:42 am
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by sven666 » Mon Nov 10, 2008 8:04 pm
It's working !!! I'm now updating oc_paysan to ep2...so I will take more time to perfect it ^^
Old
Avneet
Polygon
Posts: 30 Joined: Fri Nov 14, 2008 6:13 pm
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by Avneet » Fri Nov 14, 2008 6:15 pm
AHH I had to make an account just to say how much my friends and I NEED this map =P
You will get some major cookies when this is released ;]
sven666
npc_citizen
Posts: 160 Joined: Tue Aug 05, 2008 12:42 am
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by sven666 » Fri Nov 14, 2008 8:05 pm
For now I have a problem, when I compile with ep2 stuff, the map doesn't work, game shut down.
Old
Shana
Lead Developer
Posts: 2971 Joined: Tue Aug 29, 2006 8:12 pm
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by Shana » Fri Nov 14, 2008 8:10 pm
sven666 wrote: For now I have a problem, when I compile with ep2 stuff, the map doesn't work, game shut down.
You set up your map to mount ep2, right?
http://wiki.neic0.de/?title=Content_Mounting
sven666
npc_citizen
Posts: 160 Joined: Tue Aug 05, 2008 12:42 am
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by sven666 » Fri Nov 14, 2008 9:38 pm
Now it's working but I have a client timed out 20 sec after starting the map...
Old
John Freeman
Vertex
Posts: 13 Joined: Fri Aug 22, 2008 4:27 pm
Location: Germany
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by John Freeman » Sat Nov 15, 2008 9:11 am
some crap in the console of the server or the client ?
sven666
npc_citizen
Posts: 160 Joined: Tue Aug 05, 2008 12:42 am
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by sven666 » Sat Nov 15, 2008 10:39 am
I have no idea, how can I know that ?
Old
John Freeman
Vertex
Posts: 13 Joined: Fri Aug 22, 2008 4:27 pm
Location: Germany
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by John Freeman » Sun Nov 16, 2008 11:01 am
If u run a decided server then look in the console of it and search for some "overflow" errors or something that looks not good then same with client
Last edited by
John Freeman on Sun Nov 16, 2008 7:14 pm, edited 1 time in total.