oc_sklastdefensea1

Show off work in progress maps.
skyewing
Vertex
Vertex
Posts: 10
Joined: Thu Jan 08, 2009 3:54 am

Post by skyewing »

I dont want to keep any secrets : P In fact if someone wanted to see the source or wanted me to write a tut on how i did something I might be persuaded to do it.

I do have a question though.
I want to make the waves hp and spawn numbers based off of how many people are connected to the server. So the more people that connected the harder it will be.
But i dont know how to do this, I thought i could use a onspawn output to a math counter for the player_start entity, but i quickly realized that it would just keep adding everytime someone died. So proably not the best approach.
there is a console msg

Code: Select all

unhandled input: (OnPlayerJoin) -> (game_player_manager), from (player,); target entity not found
unhandled input: (OnPlayerSpawn) -> (game_player_manager), from (player,); target entity not found
But i cant find the entity in hammer. Is that just part of the server code or something? Having access to that on playerjoin would help ALOT and so would on player leave if there is such a thing.
Thanks!
fug4life
Beta Tester
Beta Tester
Posts: 4093
Joined: Mon Dec 11, 2006 10:35 am

Post by fug4life »

Logic_player_branch is the entity that will help or a tied entity like:
Neico wrote:trigger_player_count : "A volumetric trigger that Counts Players"
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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