I do have a question though.
I want to make the waves hp and spawn numbers based off of how many people are connected to the server. So the more people that connected the harder it will be.
But i dont know how to do this, I thought i could use a onspawn output to a math counter for the player_start entity, but i quickly realized that it would just keep adding everytime someone died. So proably not the best approach.
there is a console msg
Code: Select all
unhandled input: (OnPlayerJoin) -> (game_player_manager), from (player,); target entity not found
unhandled input: (OnPlayerSpawn) -> (game_player_manager), from (player,); target entity not found
Thanks!