General WIP thread

Show off work in progress maps.
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Tono-Tako
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Post by Tono-Tako »

sgae wrote:nice work worfox but that bumpmap is a pain.

Now you only need to do 3 seat warthog port + machinegun xD
HAHAHAHA
oh wow
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fug4life
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Post by fug4life »

Just some pics from my svn folder 'Hammer time'.

Wasn't sure about having two volumetric light models, I ditched the ep2 one in the end. I tried all sizes variants.

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Seeing as I'm surrounded by snow at home, thought I'd show you this map and its current failings. :?

Where's the snowy tree skins? Crazy floor turrets :(
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lol where's the damn advisor pod crash :?
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Think the shadows on the props need attention...
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More:
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Should I bail?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
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Shana
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Post by Shana »

ep1 has some "snowy" trees (its the ash from the burning citadel actually)
And ep2 has an volumetric light particle system, you could try that one.
(Start oc with -tools in the command line to browse and look at particle systems)
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Post by fug4life »

I've been having an urge to play more and more Vs games recently, probably because I went over the top playing oc past couple of years.

So I've been working on a deathmatch map for perhaps to give to one or both mods that are up and coming.
(If I can choose which to give it to, as actually this map would suit both that I have my eye on).

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^First test compile of my carpark (5 floors in total)!


This isn't for oc because I didn't want to look like I was ripping W0rf0x's ideas (he's made a car park too).
Though I've always liked the idea of carpark action ever since one of the early versions of Vampire Slayer when they added one.

Any of you guys like Action Halflife? The Specialist? The Opera? Stuff like Stunt fps mods.

check out

http://www.distraction.com

Or sword dueling?

http://www.moddb.com/mods/berimbau


I've been thinking of making a TF2 arena map, or dystopia or even an Empires map (the last one was what started me mapping in the first place). But I think I'd just like to try give something to a new mod and take the risk.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
Axel_m3sh
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Post by Axel_m3sh »

Don't you mean www.distraction-mod.com fug?
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Shana
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Post by Shana »

Felt like working on this map again, especially now that i have this awesome elite model

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Yes, the dropship actually drops off elites now.
Sonic
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Post by Sonic »

that looks awesome ^_^
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Svanrog
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Post by Svanrog »

It looks splendid indeed
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Supahchikin
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Post by Supahchikin »

W0rf0x wrote:Felt like working on this map again, especially now that i have this awesome elite model

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Yes, the dropship actually drops off elites now.
JIZZ IN MY PANTS!
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Vasili
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Post by Vasili »

That Halo map is looking good.

Keep it up :thumbsupgabe:
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Post by Sonic »

cant wait to go up npc_elite :P its so cool just being able to change models to do stuff like that =] use ori platforms for them to come down in hehehe ^_^
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General_Francisco_Franco
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Post by General_Francisco_Franco »

Vasili wrote:That Halo map is looking good.

Keep it up :thumbsupgabe:
+100000000

Totally agreed :shock:
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Shana
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Post by Shana »

The very first bit of this map is playable, played it with tysn today, was fun for the 5 minutes it lasted, cant wait to finish the rest

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General_Francisco_Franco
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Post by General_Francisco_Franco »

W0rf0x wrote:The very first bit of this map is playable, played it with tysn today, was fun for the 5 minutes it lasted, cant wait to finish the rest

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how much you have done of that halo map?

Looks awesome :!:
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shiftey
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Post by shiftey »

Just some screens from the previz version of oc_escape_c17_01a:
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These are some screens from the actual oc_escape_c17_01a. I haven't re-done the parts from the previz yet, but they will be about 4 times bigger and grander than as seen in the previz shots.
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