We've got hostiles remake

Show off work in progress maps.
The fox
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We've got hostiles remake

Post by The fox »

Hello evryone im currently working on a We've got hostiles remake from the original Half-Life1 game. I have remade it all the way up to the surface and soon i will be releasing it. I wanted to hear your opinions on the level what enemys to add or architecture to change but nothing too drastic. Screenshots will soon go up.

[EDIT]

As promised, Screenshots of the level. Please note that any error major error showing in the picture will be taken care of. Im quite stressed since i got a major lightning storm hanging above ous and the compile takes quite some time so i couldnt fix them for this compile. Im sorry for that but here they are. Lightning will also be dumbed down abit to make it more darker

http://img55.imageshack.us/img55/1830/w ... 000sv9.jpg

http://img126.imageshack.us/img126/6373 ... 001ti2.jpg

http://img55.imageshack.us/img55/2113/w ... ke2dg1.jpg

http://img55.imageshack.us/img55/5976/w ... 003ca9.jpg

http://img55.imageshack.us/img55/5509/w ... 004mg8.jpg

http://img530.imageshack.us/img530/6699 ... 005rt9.jpg

http://img530.imageshack.us/img530/7359 ... 006sn4.jpg

http://img530.imageshack.us/img530/3815 ... ke7ju6.jpg

http://img530.imageshack.us/img530/9012 ... 008jb3.jpg

http://img127.imageshack.us/img127/6725 ... ke9vt7.jpg

http://img127.imageshack.us/img127/9183 ... 010ke9.jpg

Please note that im running on a old machine and this is a very very old remake of mine. Im gonna fix it up alot before it gets released both in optimizing and brush work.
Mustang
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Post by Mustang »

Combine, lol.
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Post by [JSC][GU]PREDATOR »

Use the Img on the images i can't be bothered to click on the links again and again but i will anyway, Yeah good looking map it reminds me a bit of dm_lockdown good stuff :lol:
Last edited by [JSC][GU]PREDATOR on Fri Jul 28, 2006 8:43 pm, edited 1 time in total.
destu
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Post by destu »

Looks good but don't make it any darker. It's already pretty dark at some points.

If you have HL1 play We've got hostiles level and see what enemies there are. (Replace human grunts with combines, a map with only aliens is boring)
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Post by The fox »

Meh ill do that in the next update then.


To destu,

The old version had the combine placement exactly like the one in the original level. Apparently it wasnt enough enemys so i have placed some aliens in there too.
Chandler
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Post by Chandler »

good job.
I seem to remember there being a very...large number of boxes in that first pictures area.

quick questions
1) will this map allow HDR?
2) will this map have many lights srtobing or none at all?
3) will it use original sounds for the doors and such or will you use Hl2 sounds?
The fox
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Post by The fox »

1) Unfortunaly i do not have the propre knowledge to implent HDR yet seeing as i have not yet experimented with it.
2) Lights strobing? Do you mean flickering? If so yes there will be some
3) The doors have been deleted to enchange gameplay and cut down on the entity count.
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Post by Chandler »

1) for the HDR you just choose the dynamic lighting and it should work (did for me for CS)
2)strobing flickering. when you go to set it in Hammer it says pulsing and strobing so I chose that to be the word of choice
3)No doors? o_O YOUR A MADMAN!
how will the player be stopped! HOW I ASK YOU! HOW!
Mustang
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Post by Mustang »

A weak, wooden door is Gordon Freeman's only weakness.
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The fox
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Post by The fox »

To answear Chandler,

I may change how the lights appear in a later version right now i dont see it as such a high priority on my list. Minor details and such will be added onto later since right now im just concerned about getting the main skeleton of the map better. There will be no doors in the level to lower on the entity count and to optimize it. Just think of how annoying it would be to have to open up the doors each time you spawn just to go a few meters to open up another one. Removing these doors also lowers on the chances of exploiting bugs and such things.
destu
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Post by destu »

The fox wrote:To answear Chandler,

I may change how the lights appear in a later version right now i dont see it as such a high priority on my list. Minor details and such will be added onto later since right now im just concerned about getting the main skeleton of the map better. There will be no doors in the level to lower on the entity count and to optimize it. Just think of how annoying it would be to have to open up the doors each time you spawn just to go a few meters to open up another one. Removing these doors also lowers on the chances of exploiting bugs and such things.
Make it so it stays open :roll:
I'll be quiet.
The fox
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Post by The fox »

If i make it stay open i may just aswell not put in any doors :roll:
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Post by [JSC][GU]PREDATOR »

It would be very useful to have it as doors witch open once and stay open forever because you could have it set as a trigger on when a npc group dies it opens or something, thats the main thing i used when i use to make maps.
The fox
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Post by The fox »

The remake is soon finished. Im currently working on the surface which needs a complete overhaul along with setting up the entity work for a real big boss battle. More updates to follow.
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