We've got hostiles remake
We've got hostiles remake
Hello evryone im currently working on a We've got hostiles remake from the original Half-Life1 game. I have remade it all the way up to the surface and soon i will be releasing it. I wanted to hear your opinions on the level what enemys to add or architecture to change but nothing too drastic. Screenshots will soon go up.
[EDIT]
As promised, Screenshots of the level. Please note that any error major error showing in the picture will be taken care of. Im quite stressed since i got a major lightning storm hanging above ous and the compile takes quite some time so i couldnt fix them for this compile. Im sorry for that but here they are. Lightning will also be dumbed down abit to make it more darker
http://img55.imageshack.us/img55/1830/w ... 000sv9.jpg
http://img126.imageshack.us/img126/6373 ... 001ti2.jpg
http://img55.imageshack.us/img55/2113/w ... ke2dg1.jpg
http://img55.imageshack.us/img55/5976/w ... 003ca9.jpg
http://img55.imageshack.us/img55/5509/w ... 004mg8.jpg
http://img530.imageshack.us/img530/6699 ... 005rt9.jpg
http://img530.imageshack.us/img530/7359 ... 006sn4.jpg
http://img530.imageshack.us/img530/3815 ... ke7ju6.jpg
http://img530.imageshack.us/img530/9012 ... 008jb3.jpg
http://img127.imageshack.us/img127/6725 ... ke9vt7.jpg
http://img127.imageshack.us/img127/9183 ... 010ke9.jpg
Please note that im running on a old machine and this is a very very old remake of mine. Im gonna fix it up alot before it gets released both in optimizing and brush work.
[EDIT]
As promised, Screenshots of the level. Please note that any error major error showing in the picture will be taken care of. Im quite stressed since i got a major lightning storm hanging above ous and the compile takes quite some time so i couldnt fix them for this compile. Im sorry for that but here they are. Lightning will also be dumbed down abit to make it more darker
http://img55.imageshack.us/img55/1830/w ... 000sv9.jpg
http://img126.imageshack.us/img126/6373 ... 001ti2.jpg
http://img55.imageshack.us/img55/2113/w ... ke2dg1.jpg
http://img55.imageshack.us/img55/5976/w ... 003ca9.jpg
http://img55.imageshack.us/img55/5509/w ... 004mg8.jpg
http://img530.imageshack.us/img530/6699 ... 005rt9.jpg
http://img530.imageshack.us/img530/7359 ... 006sn4.jpg
http://img530.imageshack.us/img530/3815 ... ke7ju6.jpg
http://img530.imageshack.us/img530/9012 ... 008jb3.jpg
http://img127.imageshack.us/img127/6725 ... ke9vt7.jpg
http://img127.imageshack.us/img127/9183 ... 010ke9.jpg
Please note that im running on a old machine and this is a very very old remake of mine. Im gonna fix it up alot before it gets released both in optimizing and brush work.
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
Use the Img on the images i can't be bothered to click on the links again and again but i will anyway, Yeah good looking map it reminds me a bit of dm_lockdown good stuff
Last edited by [JSC][GU]PREDATOR on Fri Jul 28, 2006 8:43 pm, edited 1 time in total.
To answear Chandler,
I may change how the lights appear in a later version right now i dont see it as such a high priority on my list. Minor details and such will be added onto later since right now im just concerned about getting the main skeleton of the map better. There will be no doors in the level to lower on the entity count and to optimize it. Just think of how annoying it would be to have to open up the doors each time you spawn just to go a few meters to open up another one. Removing these doors also lowers on the chances of exploiting bugs and such things.
I may change how the lights appear in a later version right now i dont see it as such a high priority on my list. Minor details and such will be added onto later since right now im just concerned about getting the main skeleton of the map better. There will be no doors in the level to lower on the entity count and to optimize it. Just think of how annoying it would be to have to open up the doors each time you spawn just to go a few meters to open up another one. Removing these doors also lowers on the chances of exploiting bugs and such things.
Make it so it stays openThe fox wrote:To answear Chandler,
I may change how the lights appear in a later version right now i dont see it as such a high priority on my list. Minor details and such will be added onto later since right now im just concerned about getting the main skeleton of the map better. There will be no doors in the level to lower on the entity count and to optimize it. Just think of how annoying it would be to have to open up the doors each time you spawn just to go a few meters to open up another one. Removing these doors also lowers on the chances of exploiting bugs and such things.
I'll be quiet.
-
- Obsidian Premium
- Posts: 1624
- Joined: Mon May 29, 2006 12:06 pm
use the models and mats from here http://hds.newmail.ru/ here is a pic http://hds.newmail.ru/screenshots/04.jpg & http://hds.newmail.ru/screenshots/07.jpg