oc_fury_b1
oc_fury_b1
CANCELLED
I will give the source files to anyone who asks for them.
oc_fury WIP
Status: ~40-50% (for the b1 version)
Awaiting Christmas or something when I'll get a good bit of spare time...
Story:
Jailbreak story has been cut, got too complex, new story will be added as soon as I have one. One thing is certain at least - the top is the goal!
Images:
I will give the source files to anyone who asks for them.
oc_fury WIP
Status: ~40-50% (for the b1 version)
Awaiting Christmas or something when I'll get a good bit of spare time...
Story:
Jailbreak story has been cut, got too complex, new story will be added as soon as I have one. One thing is certain at least - the top is the goal!
Images:
Last edited by Svanrog on Tue Dec 29, 2009 5:30 pm, edited 8 times in total.
Wow, looks impressive.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
- Supahchikin
- npc_helicopter
- Posts: 897
- Joined: Mon Aug 25, 2008 7:57 pm
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Can't wait for oc_rage
Oh Vasili already mentioned elsewhere,
damn Vasili wannabees...
Oh Vasili already mentioned elsewhere,
damn Vasili wannabees...
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
How well is this map coming along i do think this looks quite something i would like to play ^_^
Also I like maps that tie in or have hints towards the actual single player storyline =] like how opposing force, return to c17 and blue shift had =]
Though theres alot to be said for futuristic maps as well
Also I like maps that tie in or have hints towards the actual single player storyline =] like how opposing force, return to c17 and blue shift had =]
Though theres alot to be said for futuristic maps as well
Haven't touched this map since I got back, my focus is to get oc_tantrum_b5 out first, but once it is out, I'll most likely try and finish this map.Sonic wrote:How well is this map coming along i do think this looks quite something i would like to play ^_^
Also I like maps that tie in or have hints towards the actual single player storyline =] like how opposing force, return to c17 and blue shift had =]
Though theres alot to be said for futuristic maps as well
I have a problem with it though, and that is that I don't know if you're supposed to start at the bottom and have to climb for the top, or if you should start at the top and have to climb down to the bottom Not quite sure of what would be the most fun
Ah!Oniyuri wrote:Haven't touched this map since I got back, my focus is to get oc_tantrum_b5 out first, but once it is out, I'll most likely try and finish this map.
I have a problem with it though, and that is that I don't know if you're supposed to start at the bottom and have to climb for the top, or if you should start at the top and have to climb down to the bottom Not quite sure of what would be the most fun
Make it Dynamic.
So, randomly, the server will pick Mode A or Mode B, and this means that the map can change.
That's actually a pretty cool idea. Shouldn't be hard to make either, just a boolean operator that decides your path when the map starts... can't see there would be anything in that I wouldn't be able to solveVasili wrote:Ah!Oniyuri wrote:Haven't touched this map since I got back, my focus is to get oc_tantrum_b5 out first, but once it is out, I'll most likely try and finish this map.
I have a problem with it though, and that is that I don't know if you're supposed to start at the bottom and have to climb for the top, or if you should start at the top and have to climb down to the bottom Not quite sure of what would be the most fun
Make it Dynamic.
So, randomly, the server will pick Mode A or Mode B, and this means that the map can change.