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Re: Zombie Survival (oc_survival)
Posted: Fri Oct 22, 2010 9:22 pm
by Gary
Re: Zombie Survival (oc_survival)
Posted: Fri Oct 22, 2010 9:36 pm
by destiny
looks reall nice gary keep it up.
Re: Zombie Survival (oc_survival)
Posted: Sat Oct 23, 2010 6:20 am
by Axel_m3sh
OHgawd what's that shadow at the bottom of the last pic?!
Player I presume?
Re: Zombie Survival (oc_survival)
Posted: Sat Oct 23, 2010 7:14 am
by Gary
Yeah, ignore that. I am using my personal mod codebase to take the pictures because my OC SDK setup is screwed up.
Re: Zombie Survival (oc_survival)
Posted: Sat Oct 23, 2010 11:46 am
by fug4life
add an info_lighting near a light, then you can sepicify the name of the info_lighting in the static prop properties, to make sure its getting light, i.e the lamar cages at the top.
These screen shots are better than the first lot, I'm not a fan of long rooms with lab/monitor props lined up along the wall.
And the concrete block shelf with a ton of books, looks like it'll = a moment of lag if itcan all move when shot or w/e.
It can still look makeshift and be simplified.
Re: Zombie Survival (oc_survival)
Posted: Sat Oct 23, 2010 11:56 am
by Gary
fug4life wrote:add an info_lighting near a light, then you can sepicify the name of the info_lighting in the static prop properties, to make sure its getting light, i.e the lamar cages at the top.
Yeah, I've been meaning to do that, I just keep forgetting to do it. I was also thinking about just raising the intensity of the lights so the problem would go away naturally.
fug4life wrote:
And the concrete block shelf with a ton of books, looks like it'll = a moment of lag if itcan all move when shot or w/e.
It can still look makeshift and be simplified.
Like most props on the desks, the book shelf and the books can not move(Disable Motion flag). I do this to prevent lag due to physics calculations and networking, though I could force them client side, but unless it becomes a problem, I will just keep them motionless.
Re: Zombie Survival (oc_survival)
Posted: Tue Dec 14, 2010 9:40 am
by AsG1Alligator
Damn... I came up with similar idea 2 days ago... I even made a new thread... I suppose i should always take a look on hot threads... ALWAYS. xD
Re: Zombie Survival (oc_survival)
Posted: Tue Dec 14, 2010 11:41 am
by Gary
Add me on Steam so we can talk, possibility we can work on this together as it will likely not get done unless someone with more motivation/determination can work on this with me, but we can only work together if we have a similar skill level and mapping style.
Re: Zombie Survival (oc_survival)
Posted: Tue Dec 14, 2010 3:45 pm
by AsG1Alligator
Yeah i just thought about working together: You would work on countryside part and i would work on city part...
As for my mappng skills... They are quite average...
-EDIT-
Hmm... Since we are not working together maybe i could make a single building for use in your map... A small
by-the-road store or a gas station... Something like that. Just to help you
Re: Zombie Survival (oc_survival)
Posted: Sat Mar 10, 2012 1:39 pm
by MaestraFĂ©nix
This is dead? or simply is on hold?
Re: Zombie Survival (oc_survival)
Posted: Sat Mar 10, 2012 10:07 pm
by Gary
I would like to say... On hold.
My skills have improved greatly over the years. Though, what ever I do likely won't be as ambitious. I've also considered making the map in a manner that I can release updates(like new areas and features).
I have recently been disappointed in my self for not releasing a completed map, especially since I made so many promises... Plus I have been playing OC a few times when I go out with my laptop. Making me really want to complete this in some form.