oc_canalsystem - Work in Progress

Show off work in progress maps.
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Xoom3r
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oc_canalsystem - Work in Progress

Post by Xoom3r »

I've finished the spawn area of the map.

Take a look at it, it's the parking lot of an abandoned building.

From that old building, there is a door which is leading to a lower level.

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fug4life
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Post by fug4life »

:thumbup:
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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[FTA]c0m4ndo45
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Post by [FTA]c0m4ndo45 »

fug4life wrote::thumbup:
An extensive comment indeed! lol


Good start!
<Proud to be a gamer>

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RocketRunner
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Post by RocketRunner »

Wait, this looks a little familiar.
Then again, it kinda reminds me of that Gmod Zombie Survival map.
I usually run from rockets.
Pretty straightforward.
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Post by Mr. Someguy »

If I may make a few suggestions:

The vehicles present aren't making sense. The Van, maybe. But why is there a Towtruck at an old warehouse? And most of all, the Tanker. It has no room to turn around. So why is it there?

Also: You should add some vents, or air conditioners, to the top of the buildings. Maybe some electrical wires too.
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Post by Mr. Someguy »

And, if I may:
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Post by Xoom3r »

Here, as you asked.. even more than you asked.
One problem though, how do i remove that "Shiny" look on those windows?
I mean, it's only shows in dark areas.. Gordons weapons are also like that in the dark.. I just need to place env_cubemap entities? or i need to lit the map up?

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Post by Xoom3r »

Canal system beginning.

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Post by destiny »

what is that npc doing with that table?
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Post by JerC »

destiny wrote:what is that npc doing with that table?
I guess hes doing sport.
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Post by Blues »

Place env_cubemap entities and build the cubemaps in-game by typing "buildcubemaps" in the console.
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Post by Xoom3r »

Cool thanks.
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Post by Blues »

Be sure to place one right in front of the 3 windows so the glass will reflect the environment as exactly as possible.
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Post by Xoom3r »

http://www.xoom3r.net/community/viewtop ... 3&p=25#p25
Video for example of what the map will be.
(wip lol)
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Post by fug4life »

I laughed my arse of at the citizen cowering behind the table, nice use of scripted sequences. I think stuff like that really gives a nice touch to maps.

I'm looking forward to your work. Any plans on tidying up the last two maps? I dont wanna break your concentration whilst your on a role with this one.

Oh and sky box looks good and so does map detail.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.

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