Well, its been a busy week so I decided to continue the ever so awkward saga of my map with floating weapons and flying things that shoot lasers.....
actually i have no clue on wat to do so here are some screenies of the second part of Adventure
just a small custom model I made, still trying to get the lighting right for this one:
And to finish it off, my combine tower thingy, interior is not done...yet.
it also looks bigger when up close
Hope to see some feedback(?) or something, suggestions, comments, etc.
Happy thanksgiving to whoever celebrates it
oc_adventure_part2(WIP)
Erm its a little blocky, though I know your not after super visuals. Hate the combine base texture (I used to love long ago). I guess just make it fun to play, that seems to be more your strong points, I think the first map you made was fun, and you managed to make that look better after a couple of revisions.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
I think we all have our strong week points, I thought my maps were pretty detailed, then someone like Shiftey comes along and blows my shit outta the water! So now I'm not sure what I'm good at As I feel my maps aren't the best for gameplay. But when I played yours I thought you introduced fun gameplay and objectives.
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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- npc_combine_elite
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Thanks guys for the comments
@fug: Indeed I'll make it fun with objectives and I'll try to tweak the textures for something better how does swimming away from patrol boats that try to fill you with bullets sound?
@destiny: yes but we go through outragously tedious objectives to get to the melon
@restofyouppl(lol): I'll try to optimize it as best as I can and fixing the blocky-ness comes last lol
also, using my new learned optimizing skillz, I'm prolly gonna update the first map with a bit more fixes on lag problems and hopefully get it out along with this
@fug: Indeed I'll make it fun with objectives and I'll try to tweak the textures for something better how does swimming away from patrol boats that try to fill you with bullets sound?
@destiny: yes but we go through outragously tedious objectives to get to the melon
@restofyouppl(lol): I'll try to optimize it as best as I can and fixing the blocky-ness comes last lol
also, using my new learned optimizing skillz, I'm prolly gonna update the first map with a bit more fixes on lag problems and hopefully get it out along with this