oc_adventure_part2(WIP)

Show off work in progress maps.
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Axel_m3sh
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oc_adventure_part2(WIP)

Post by Axel_m3sh »

Well, its been a busy week so I decided to continue the ever so awkward saga of my map with floating weapons and flying things that shoot lasers.....

actually i have no clue on wat to do so here are some screenies of the second part of Adventure

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just a small custom model I made, still trying to get the lighting right for this one: Image

And to finish it off, my combine tower thingy, interior is not done...yet.
it also looks bigger when up close
Image


Hope to see some feedback(?) or something, suggestions, comments, etc.
Happy thanksgiving to whoever celebrates it :)
fug4life
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Post by fug4life »

Erm its a little blocky, though I know your not after super visuals. Hate the combine base texture (I used to love long ago). I guess just make it fun to play, that seems to be more your strong points, I think the first map you made was fun, and you managed to make that look better after a couple of revisions.
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Post by fug4life »

I think we all have our strong week points, I thought my maps were pretty detailed, then someone like Shiftey comes along and blows my shit outta the water! So now I'm not sure what I'm good at :( As I feel my maps aren't the best for gameplay. But when I played yours I thought you introduced fun gameplay and objectives.
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destiny
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Post by destiny »

are we stil trying to get the watermelon for lamar?(since that was the main objectif we got from part 1.)
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Gary
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Post by Gary »

Some textures seem looped, which can be easily fixed.

The tower's texture doesn't really fit, but the tower it's self is good.

Overal it looks good, a bit blockly at points, but still good.

Good job, hope to see it out soon.
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Post by Ny »

I liked you map a lot the first time until I got onto my laptop and realised how unoptimised it was. I hope this will have the same mechanics but with oast experiences to help you along
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Axel_m3sh
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Post by Axel_m3sh »

Thanks guys for the comments

@fug: Indeed I'll make it fun with objectives and I'll try to tweak the textures for something better :) how does swimming away from patrol boats that try to fill you with bullets sound?

@destiny: yes but we go through outragously tedious objectives to get to the melon :P

@restofyouppl(lol): I'll try to optimize it as best as I can and fixing the blocky-ness comes last lol

also, using my new learned optimizing skillz, I'm prolly gonna update the first map with a bit more fixes on lag problems and hopefully get it out along with this
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Post by Gary »

Something little you could do to help is to put nodraw on any textures that are not seen.

I've been doing that for almost a day now...
Axel_m3sh
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Post by Axel_m3sh »

O course I do that, most basic rule of optimizing (even though it might be minimal)
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