oc_facility

Show off work in progress maps.
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Scrap
npc_strider
npc_strider
Posts: 614
Joined: Mon Jul 24, 2006 1:13 am

oc_facility

Post by Scrap »

Progress is slow due to my real life activities and this being the first time ive ever opened up hammer or any desing program and started building something- this mod is amazing so i wanted to start mapping. So yeah, due to that im learning as i go.

Map: Will be class based( Sharpshooter, Special-ops, Grenadier, ... )
Open to suggestions here about what classes to add.

Trying to make the map more harder by increasing damage and health points of monsters(trying to make it so the headcrab kills you with 2 blows, heck it only takes 1 hit to zombify someone and you arent wearing gordons protective suit in this mod so its more logical).

Some early screens:
Spawn Area:
http://img207.imageshack.us/img207/1026 ... 001ab1.jpg
Containment area top view:
http://img204.imageshack.us/img204/1156 ... 005mf5.jpg
Bottom view:
http://img204.imageshack.us/img204/9899 ... 004wl9.jpg
Dark vent:
http://img209.imageshack.us/img209/3449 ... 008ws3.jpg
destu
npc_helicopter
npc_helicopter
Posts: 995
Joined: Mon Jul 10, 2006 7:17 pm

Post by destu »

Looks okay I guess :P
That vent picture somehow reminded me of Doom 3 :shock:
HBK
Banned
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Joined: Sat Aug 12, 2006 11:57 am
Location: Room 429

Post by HBK »

Looks fine thus far. Keep up the good work, I'm waiting.
nefarious
npc_metropolice
npc_metropolice
Posts: 200
Joined: Wed Aug 09, 2006 6:11 am

Post by nefarious »

Looking great.
Svanrog
Combine Rebel
Combine Rebel
Posts: 1319
Joined: Tue Jul 25, 2006 9:17 pm

Post by Svanrog »

Looks really nice. :) Especially the lightglow in the teleporters.
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