Page 6 of 7

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Mon Apr 11, 2011 7:12 pm
by AsG1Alligator
And... Now I have found some time for mapping so... Lets get working.

I will leave fixing oxgen_2 after I'll finish oxgen_1. (the latter is almost done (O? RLY?))

I will post some screens soon.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Apr 23, 2011 9:04 pm
by Plasma HeadCrabD
well.second pic need more details like trees rock and a little displacement.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Mon May 09, 2011 9:30 am
by TESLA-X4
The included modify file incorrectly removes the button for opening the hangar doors. I've gone ahead and fixed that, as well as the incorrect usage of area portals (don't ever close area portals in multiplayer).
Download the fixed modify file here.

Also, if you're still working on the map, try to make use of npc_maker and npc_template_maker entities - having a gazillion NPCs in the map at once isn't exactly the best thing to do because of the strain it puts on the server's CPU.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Tue May 10, 2011 9:18 pm
by AsG1Alligator
Thx man. I owe you.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Wed Jul 06, 2011 1:24 pm
by AsG1Alligator
I'm starting to feel that this project slowly dies. I think I'm gonna pass it to someone. If you want to finish it pm me and I will send you a pack of vmf's and models i used. (oc_oxgen_1 also will be there)

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Thu Jul 07, 2011 11:03 pm
by Axel_m3sh
I would love to see the work you made in this lol, cept I already got a project from Andrax lol, I should get back to mapping this summer :o

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jul 09, 2011 11:03 am
by AsG1Alligator
I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jul 09, 2011 3:08 pm
by MaestraFénix
AsG1Alligator wrote:I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)
ME:
***CSS map***: 75% done
***Proyect Back***: 12% done.

nope.avi


All the mappers that i know are busy at the moment.

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sat Jul 09, 2011 8:15 pm
by Axel_m3sh
AsG1Alligator wrote:I would pass this one onto someone with good mapping skills, someone that wouldn't f**k this up. (w0rf0x or Maestro Fenix maybe)

I feel insulted :cry: but ya lol I'd understand what you mean

Re: oc_oxgen (workname -post your map name ideas here)

Posted: Sun Jul 10, 2011 12:53 pm
by AsG1Alligator
No offense, you know... :D

Re: oc_oxgen (Willing to pass the project to someone. PM me.

Posted: Mon Dec 05, 2011 10:11 pm
by MaestraFénix
Upload the file to the Map Database profile. And update the info.

Re: oc_oxgen (Willing to pass the project to someone. PM me.

Posted: Tue Dec 06, 2011 3:16 am
by Plasma HeadCrabD
well. i think you're do your best.
i mean look at me. i can't do anything for that zombie map. just watch it. like an assh*le.

Re: oc_oxgen (Willing to pass the project to someone. PM me.

Posted: Tue Dec 06, 2011 1:23 pm
by TESLA-X4
Off Topic
/me doesn't understand how that is linked to being an assh*le.
It's nice to see you're willing to let others work on it instead of abandoning it, though.

Re: oc_oxgen (Willing to pass the project to someone. PM me.

Posted: Tue Dec 06, 2011 1:40 pm
by Plasma HeadCrabD
well. infact i'm not making the map. now i find textures and amb sounds for that map.

Re: oc_oxgen (Willing to pass the project to someone. PM me.

Posted: Tue Dec 06, 2011 1:42 pm
by MaestraFénix
Plasma HeadCrabD wrote:well. infact i'm not making the map. now i find textures and amb sounds for that map.
You´re making the map, dont lie 8)