(Idea) OC_DSC (Deep Sea Colony)

Show off work in progress maps.
[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

Skidz i think you should make a consepts topic in this section for people who have really good ideas for maps because i have seen quite a few good ideas here.
skidz
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Post by skidz »

I made you a little demo underwater map using the skybox idea.
http://www.members.shaw.ca/skidz/underw ... oxtest.rar

It uses a model with a refractive animated texture. Somewhat like normal water but this actually works for this purpose. Fog is used in the skybox giving the appearance that the seafloor continues forever. Then acouple env_bubbles for effect. Some long green sea plants would also look nice.

Ive included the VMF for you to take a look at.

[EDIT]
Also, if you dont have a card greater than DX7 this isnt going to look as good.
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Post by Maxunit »

Thanks for the VMF skidz. I solved this with some different stuff. I used to place some normal env_bubbles around the room/round glassway and made a larger skybox that has the "halflife/black" texture(Thanks to Blackfinal for this).

I added a submarine from sourceprefabs.com to it and it looks nice, but I will do it the same way you did, this looks way better.
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Post by [GU]General Master »

Ok I have completeed about 80% of my sketch now. Here is an update for anyone who wants to see what I have so far is terms of size and such. http://files.filefront.com/DSC_Gammaskp ... einfo.html
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Whats with all the Star Trek Avatars.
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Post by [GU]General Master »

Sry for double post but no one replied. Here is the almost final version. I will not be adding stuff for a while till the actuall map is almost done or under construction. http://files.filefront.com/DSC_Omegaskp ... einfo.html
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Whats with all the Star Trek Avatars.
Scrap
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Post by Scrap »

http://www.sdknuts.com/tutorials/wiseWaterGlass.asp
heres a tutorial i found about creating water behind glass, maybe this is what your looking for(whoever is mapping this)
skidz
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Post by skidz »

I mentioned before that it would be pretty laggy to have an entire map show with no type of occlusion.
Scrap
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Post by Scrap »

skidz wrote:I mentioned before that it would be pretty laggy to have an entire map show with no type of occlusion.
maybe create only window areas? no? well i dont knwo then :x
[GU]General Master
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Post by [GU]General Master »

What you mean by only window areas?
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Whats with all the Star Trek Avatars.
Scrap
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Post by Scrap »

[GU]General Master wrote:What you mean by only window areas?
oh wait, it wont work. I was sleepy yesterday. Nevermind- i fail at great ideas
[GU]General Master
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Post by [GU]General Master »

Ok then. Post if you get any idea though.
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Whats with all the Star Trek Avatars.
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Post by [JSC][GU]PREDATOR »

Whats a .SKP? i've never heard of it.
skidz
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Post by skidz »

Use the skybox idea I had, use skybox texture on the walls and use func_water with no surface texture.
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Post by [JSC][GU]PREDATOR »

skidz wrote:Use the skybox idea I had, use skybox texture on the walls and use func_water with no surface texture.
The skybox would have to be quite huge, it was already quite huge in that demo, it looked cool though :lol:
what about sea weed?
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Post by [GU]General Master »

Well I'm not sure if he used the skybox thing but maxunit made like a small passage way that looked like you were under water. But then when you noclip outside there is no real water. It is an illusion. So waht ever it is it works nicly.

Also skp. is a file for google sketchup you can get it here. http://sketchup.google.com/product_suf.html
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Whats with all the Star Trek Avatars.
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