Page 1 of 1

V_ Model Fix

Posted: Mon Mar 22, 2010 2:51 pm
by Fighter
Now I'm fixing for HL2 weapons. What I'm fixing? Invisible polygons seen in ironsight mode.
I made 1 fix yet and it isn't completely.

Screenshot:
SMG1

Soon I will fix them all :)

Posted: Mon Mar 22, 2010 3:07 pm
by Datastream
YEEEEEEEEEEEEEES! I was wanting to do this too but when I opened some of the scenes it just overwhelmed me. I mean, what are those A1, B1, etc colored things?! D: Why is there a skeleton in it?! How do I fix it? How many polygons can I use? Can I move other things too so that it looks better? How am I going to retexture all this?!

It just overwhelmed me. I gave up. :D I do want this. I really really really do. Tell me how you did it too? Can I perhaps have a scene?

Posted: Mon Mar 22, 2010 3:14 pm
by Fighter
I opened smg1_reference, copied model, deleted hands from copied, mirrored (flip side) and put it on original SMG1 model.

Posted: Mon Mar 22, 2010 4:59 pm
by BigFoot
not to criticize you but that already exists:
http://www.obsidianconflict.net/forums/ ... php?t=2263

you might better try the ar2

Posted: Mon Mar 22, 2010 6:59 pm
by Fighter
I didn't know that somebody made SMG1 fix. I tried AR2 but it too hard for me beacuse it is not symmetrial.

I will try fix Pistol, 357 and Shotgun. Later I will try again Ar2.

Posted: Mon Mar 22, 2010 8:31 pm
by BigFoot
:thumbup:

..then maybe thats why it's already done.. because it's easy lol

Posted: Tue Mar 23, 2010 9:43 am
by Datastream
The link is dead to the older one. So still release yours.

Posted: Tue Mar 23, 2010 6:27 pm
by fug4life
I can pm the guy for the old one if he still has. Or you can release yours w/e really.

Posted: Tue Mar 23, 2010 11:33 pm
by Ny
I think you missed a few at the top of the viewfinder

Posted: Wed Mar 24, 2010 5:56 am
by Fighter
Beacuse it still WiP.

Posted: Wed Mar 24, 2010 10:37 am
by BigFoot
found a working dl

http://www.filefront.com/15917429/smg_ironsight_fix.zip

unfortunately its still failfront