Gallery:
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Glad there is a veteran between us. Yes, it is inspired in the beta Security Card.RocketRunner wrote:Ooh, HL1 Beta Security Card?
I have to reajust that part, since it have a lot of polys. Thanks to say it.FreeFall89 wrote:Dem poles on the security thingy look a bit fat
multipass?Lt_Commander wrote:Mutlipass?
Also, not sure what you were going for with the security card, but if it's directly off a beta for a 12 year old game, I think it's time to bring the textures into the 21st century.
Mutlipass.Maestro Fénix wrote: multipass?
Also, did you read that the textures of the security card ARE WIP because i´m testing things with new methods of skin creation?
Yeah, because i wanted have a texture to see in the model and missed willfully some details (like the yellow stripes, or the false border). The most obvious problem is the normal map, that makes look the card paper made (played a bit with some settings).Lt_Commander wrote: As for the method, I noticed you're not filling over the lines of your wireframe, I can still see the bright green along the edges. Always go about 5 or so pixels past the edge, or you might end up with untextured space or unwanted results.
This looks like the medkit I see in some videos of Sven Co-Op.Maestro Fénix wrote:
If you can guess what is this, you will get a thank you. Xeno, you cant participate.
Still making experiments with textures.
Since I know you are remaking the hl1 medkit for use to cs_siege map, let me guess.The following images above me are the hl1 energy too that you're remaking?Because I'm not sure...I don't have the original game, neither the Source version of it.Maestro Fénix wrote:
If we consider that have 300 polygons instead of the model that i use in the Siege map (864), that i dont know how to make decent textures (is very small, but you can notice a "blue" line if you look at the energy and then, look to the right strip), and that it took me "an entire day" to do it (3 hours on making the model, 1h wasted because i had to redo it again, and 3 hours making the UV and texture, after some strange UV resets), is pretty nice.
Oh, and the energy, apart of being self-illuminated, is animated. Enough for remplace the previous model.
I deserve play Sonic Generations, i want to remember the good old times...