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Happy new year!

Posted: Wed Dec 31, 2014 7:18 pm
by Shana
We wish everyone a happy new year and hope you had great holidays!

This was initially meant to be a Christmas post, but Christmas preparations and celebrations kept me a bit busy, so please excuse the slight delay. :)


We've got good news for you!

We would like to welcome KittopiaCreator aboard the OC team, where he will be assisting us in programming! In addition, we have an additional member whom we will be announcing soon, so stay tuned.
So things are definitely looking better as we can actually make some progress now.

Sadly that's all we can tell you right now. We're still in the process of porting OC over to the 2013 SDK, so there's nothing really "new" until that's done.


See you in 2015!

Re: Happy new year!

Posted: Wed Dec 31, 2014 7:27 pm
by daunknownman2010
Wish all of you a happy new year too! These announcements are just great to see.

Re: Happy new year!

Posted: Wed Dec 31, 2014 8:16 pm
by MaestraFénix
This year is the year, I sense it!

Re: Happy new year!

Posted: Thu Jan 01, 2015 4:40 am
by KittopiaCreator
Its a pleasure to be on the team, and I cant wait to see what the future holds with Obsidian Conflict!
We have some exiting stuff in store for you guys, and I am having a great deal of fun working with such a great team of awesome people!

Re: Happy new year!

Posted: Thu Jan 01, 2015 6:01 pm
by Plasma HeadCrabD
KittopiaCreator wrote:Its a pleasure to be on the team, and I cant wait to see what the future holds with Obsidian Conflict!
We have some exiting stuff in store for you guys, and I am having a great deal of fun working with such a great team of awesome people!
First of all. welcome. and what's you gonna do in team? make shaders or game function stuffs?

Re: Happy new year!

Posted: Fri Jan 02, 2015 11:40 am
by Neico
Pretty much everything that needs to be done programming wise, what exactly that is, is confidential for now :P
Mostly helping where there are shortcomings~

Re: Happy new year!

Posted: Sun Jan 04, 2015 11:43 am
by Plasma HeadCrabD
Neico wrote:Pretty much everything that needs to be done programming wise, what exactly that is, is confidential for now :P
Mostly helping where there are shortcomings~

Well. Then i hope steam version will be coming at this year :/

Re: Happy new year!

Posted: Sun Jan 18, 2015 2:03 am
by Seaal
Ya! Wish I saw this earlier! I haven't checked back in a while. I really love this game and I can't wait for the next update. You guys rock! :D

Re: Happy new year!

Posted: Sun Feb 22, 2015 4:36 am
by Seaal
Excuse me for the double post, but in the next version, will there be more Broken Escape? I believe that is created by you guys?

Re: Happy new year!

Posted: Tue Feb 24, 2015 6:50 am
by Shana
Yes, and the old maps will be almost completely revamped. :D

Re: Happy new year!

Posted: Sat Apr 11, 2015 1:50 am
by CorruptComputer
Shana wrote:Yes, and the old maps will be almost completely revamped. :D
Does it look like the game will be ready for a steam release by the end of this year?

Re: Happy new year!

Posted: Sat Apr 11, 2015 2:47 pm
by MaestraFénix
CorruptComputer wrote:
Shana wrote:Yes, and the old maps will be almost completely revamped. :D
Does it look like the game will be ready for a steam release by the end of this year?
Unless we suddenly get super busy with our lives and/or Valve decides to touch again Source, "maybe".


These things, they take time....

Re: Happy new year!

Posted: Sun Apr 12, 2015 10:58 pm
by CorruptComputer
Maestro Fénix wrote:
CorruptComputer wrote:
Shana wrote:Yes, and the old maps will be almost completely revamped. :D
Does it look like the game will be ready for a steam release by the end of this year?
Unless we suddenly get super busy with our lives and/or Valve decides to touch again Source, "maybe".


These things, they take time....

I would love to help, but I don't really know any source programming or 3D modeling but I do know Java and C++, is source similar to either of those?

Also, quotes seem to be broken on the "Obsidian Conflict v2" forum style: http://i.gyazo.com/5a8785c7a6a0cfb25b871ae5dbcc48e1.png

Re: Happy new year!

Posted: Mon Apr 13, 2015 11:45 am
by Neico
v2 was never finished

And source is written in C++, it's mostly about learning how the engine ticks, sometimes literally...

Re: Happy new year!

Posted: Mon Apr 13, 2015 10:18 pm
by MaestraFénix
CorruptComputer wrote:I would love to help, but I don't really know any source programming or 3D modeling but I do know Java and C++, is source similar to either of those?
https://developer.valvesoftware.com/wik ... e_SDK_2013

https://developer.valvesoftware.com/wiki/My_First_Mod

Give it a try.