ZOMG need some help
ZOMG need some help
Alright so I'm currently attempting to make a total Conversion for Half Life.
Yet, when I'm trying to get the liblist.gam to show up, it crashes because it does not have what gametype it is.
(i.e. "co-op")
do I have to code how the game works separately? or am I able to just leave it the way it is, which is currently without a type.
Person who answers first get's a FREE INTERNET!
Yet, when I'm trying to get the liblist.gam to show up, it crashes because it does not have what gametype it is.
(i.e. "co-op")
do I have to code how the game works separately? or am I able to just leave it the way it is, which is currently without a type.
Person who answers first get's a FREE INTERNET!
LAWL pwnt?
no the only problem is this damn liblist
FRAK!
cuasing me so many problems. teh game is teh crashing and nto showing up either....makes me a sad panda
if Only I knew the command.
btw my game has RPC's
that's right
ROCKET
PROPELLED
CHAINSAWS
because something so unnecessary can be so much fun.
no the only problem is this damn liblist
FRAK!
cuasing me so many problems. teh game is teh crashing and nto showing up either....makes me a sad panda
if Only I knew the command.
btw my game has RPC's
that's right
ROCKET
PROPELLED
CHAINSAWS
because something so unnecessary can be so much fun.
basically
gameinfo.txt
it's how the half Life 1 engine is able to detect mods.
Each mod is unique however, so each liblist is different. Some of them have singleplayer capability so they say singleplayer_only, much like gaeminfo.txt
it's caled
liblist.gam

CS used to have one but doesn't beause it is now a standalone game
gameinfo.txt
it's how the half Life 1 engine is able to detect mods.
Each mod is unique however, so each liblist is different. Some of them have singleplayer capability so they say singleplayer_only, much like gaeminfo.txt
it's caled
liblist.gam

CS used to have one but doesn't beause it is now a standalone game
will this help? http://twhl.co.za/tutorial.php?id=60
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No offense but would it kill you guys to leve vasili alone for like 5 threads and focus on what i need done here?
BTW scrap, thanks for tryin' but that's for WON style games.
I'm still getting that damn Error.
GAMETYPE NOT DEFINED
totally bizarre. I've asked around and like no one has had these problems.
BTW scrap, thanks for tryin' but that's for WON style games.
I'm still getting that damn Error.
GAMETYPE NOT DEFINED
totally bizarre. I've asked around and like no one has had these problems.
Right, apologies on the assorted bashing of persons who shall remain nameless...
Okay, this is what I found inside my liblist.gam for Sven-Coop:
I'm not sure if this helps at all, but what exactly is the problem? You have your liblist.gam setup properly, but the game thinks it doesn't exist properly? If that be the case, which file are you coding that determines this? Post the code, and maybe we'll see what's screwy.
Plus, yes... Rocket Propelled Chainsaws.... They have to stick, and cut for a few after getting fired into something. Then... I don't know, explode or something. It's your mod dude. Just make it drool-tastic.
Okay, this is what I found inside my liblist.gam for Sven-Coop:
Code: Select all
game "Sven Co-op"
url_info "http://www.svencoop.com"
url_dl "http://www.svencoop.com"
version "3.0"
size "5"
svonly "0"
cldll "1"
secure "0"
hlversion "1110"
nomodels "0"
nohimodel "1"
type "multiplayer_only"
mpentity "info_player_deathmatch"
gamedll "dlls\hl.dll"
gamedll_linux "dlls/hl_i386.so"
Plus, yes... Rocket Propelled Chainsaws.... They have to stick, and cut for a few after getting fired into something. Then... I don't know, explode or something. It's your mod dude. Just make it drool-tastic.