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ZOMG need some help

Posted: Sat Oct 28, 2006 2:41 am
by Chandler
Alright so I'm currently attempting to make a total Conversion for Half Life.
Yet, when I'm trying to get the liblist.gam to show up, it crashes because it does not have what gametype it is.

(i.e. "co-op")

do I have to code how the game works separately? or am I able to just leave it the way it is, which is currently without a type.

Person who answers first get's a FREE INTERNET!

Posted: Sat Oct 28, 2006 4:58 am
by skidz
Half-Life 1... I know not.
FREE INTERNET ?

Posted: Sat Oct 28, 2006 5:01 am
by Hickadam
Look... the internet isn't like a big truck...


It's a series of TUBES!

Posted: Sat Oct 28, 2006 5:02 am
by Chandler
yes you'll get a coupon for 1 internet

Posted: Sat Oct 28, 2006 5:04 am
by skidz
Only one? lame.

Posted: Sat Oct 28, 2006 5:06 am
by Chandler
LAWL pwnt?


no the only problem is this damn liblist

FRAK!

cuasing me so many problems. teh game is teh crashing and nto showing up either....makes me a sad panda

if Only I knew the command.


btw my game has RPC's

that's right
ROCKET
PROPELLED
CHAINSAWS

because something so unnecessary can be so much fun.

Posted: Sat Oct 28, 2006 5:07 am
by skidz
wait, what is the liblist?

Posted: Sat Oct 28, 2006 5:38 am
by Chandler
basically
gameinfo.txt
it's how the half Life 1 engine is able to detect mods.
Each mod is unique however, so each liblist is different. Some of them have singleplayer capability so they say singleplayer_only, much like gaeminfo.txt
it's caled
liblist.gam

:D
CS used to have one but doesn't beause it is now a standalone game

Posted: Sat Oct 28, 2006 12:54 pm
by Vasili
Cheak the lines of code for errors, and put cheats on in the code system, oh its half life 1, I don't know as much as I do at half life 2 coding.

Posted: Sun Oct 29, 2006 1:15 am
by Hickadam
I basically know nothing about coding...

But I would think checking the code for errors would be the first thing someone would do.

And "Put cheats on in the code system"......

...whaaa?....

Posted: Sun Oct 29, 2006 1:52 am
by Chandler
you can't do that. It won't RUN because it says I am missing the gametype.
:P
there is no coding for the liblist.gam
it's just a text file.
that telle STEAM that the directory exists

Posted: Sun Oct 29, 2006 1:55 am
by Scrap

Posted: Sun Oct 29, 2006 4:42 pm
by unconnected
Vasili wrote:Cheak the lines of code for errors, and put cheats on in the code system, oh its half life 1, I don't know as much as I do at half life 2 coding.
If your spelling and general ineptitude towards mapping is anything to go by, you know f*ck all about anything.

Posted: Sun Oct 29, 2006 11:46 pm
by Chandler
No offense but would it kill you guys to leve vasili alone for like 5 threads and focus on what i need done here?
BTW scrap, thanks for tryin' but that's for WON style games.

I'm still getting that damn Error.

GAMETYPE NOT DEFINED

totally bizarre. I've asked around and like no one has had these problems.

Posted: Mon Oct 30, 2006 12:17 am
by Hickadam
Right, apologies on the assorted bashing of persons who shall remain nameless...


Okay, this is what I found inside my liblist.gam for Sven-Coop:

Code: Select all

game "Sven Co-op"
url_info "http://www.svencoop.com"
url_dl "http://www.svencoop.com"
version "3.0"
size "5"
svonly "0"
cldll "1"
secure "0"
hlversion "1110"  
nomodels "0"
nohimodel "1"
type "multiplayer_only"
mpentity "info_player_deathmatch"
gamedll "dlls\hl.dll"
gamedll_linux "dlls/hl_i386.so"
I'm not sure if this helps at all, but what exactly is the problem? You have your liblist.gam setup properly, but the game thinks it doesn't exist properly? If that be the case, which file are you coding that determines this? Post the code, and maybe we'll see what's screwy.

Plus, yes... Rocket Propelled Chainsaws.... They have to stick, and cut for a few after getting fired into something. Then... I don't know, explode or something. It's your mod dude. Just make it drool-tastic.