With the recent TF2 SDK update...
With the recent TF2 SDK update...
...Has anyone done anything with it? In case you're wondering, various in-game maps have been converted to .vmf files so you can see how to map for various gamemodes.
I myself am working on ctf_dustbowl. Right now, it's in a pre-alpha stage. Here's what I've got planned:
*Alpine visuals
*RED's intel will be at Stage 2, Cap 1
*BLU's is at Stage 1, Cap 1
*Hopefully, optimization for 32-slot servers.
I myself am working on ctf_dustbowl. Right now, it's in a pre-alpha stage. Here's what I've got planned:
*Alpine visuals
*RED's intel will be at Stage 2, Cap 1
*BLU's is at Stage 1, Cap 1
*Hopefully, optimization for 32-slot servers.
WIPs: CTF_Dustbowl for TF2. Or it would be if the files weren't messed up.
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Yeah that's not exactly what we're talking about.-=jerC=- wrote:Nice,but the best coold be ctf_warpath.
Warpath is not an official map, although I think it should be. It's a remake of the one in TFC, right?Today we're releasing an update to the Source SDK that includes the .vmf source files for many of the official TF2 maps. This is something we've wanted to do for a while, especially as we've been growing the range of game modes in TF. Here's the list of maps that are included in the update: Lumberyard, Ravine, Badlands, Dustbowl, Granary, Gravelpit, 2Fort, Badwater, Goldrush, and Hydro.
That's correct.
In other news, I have completed the first alpha of ctf_dustbowl. If you wanna try it out, first download this file:
http://files.filefront.com/ctf+dustbowl ... einfo.html
and then boot up TF2 and type "connect 24.252.120.55" into the console. (WARNING: Only do this if you live in the eastern side of the US.)
In other news, I have completed the first alpha of ctf_dustbowl. If you wanna try it out, first download this file:
http://files.filefront.com/ctf+dustbowl ... einfo.html
and then boot up TF2 and type "connect 24.252.120.55" into the console. (WARNING: Only do this if you live in the eastern side of the US.)
WIPs: CTF_Dustbowl for TF2. Or it would be if the files weren't messed up.
TFC warpath was good, epicenter is better (warpath is for scout rushing).
jc_coop_blueberry or w/e is on a version of the original warpath.
TF2 needs an avanti + flagrun +casbah tbh. And an original looking well.
also the wardens office map (dang cant remeber name) yard or whateva.
Infact all TFC classic maps are better than tf2.
jc_coop_blueberry or w/e is on a version of the original warpath.
TF2 needs an avanti + flagrun +casbah tbh. And an original looking well.
also the wardens office map (dang cant remeber name) yard or whateva.
Infact all TFC classic maps are better than tf2.
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'She has zero tolerance for idiots'.
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Damn rightfug4life wrote:TFC warpath was good, epicenter is better (warpath is for scout rushing).
jc_coop_blueberry or w/e is on a version of the original warpath.
TF2 needs an avanti + flagrun +casbah tbh. And an original looking well.
also the wardens office map (dang cant remeber name) yard or whateva.
Infact all TFC classic maps are better than tf2.

I can agree with this for 2Fort. Mainly because:fug4life wrote:Infact all TFC classic maps are better than tf2.
*You could cap.
*It wasn't a turtlefest.
*Classes other than sniper and engy were used.
*You didn't need an Ubercharge to get through chokepoints. One MIRV and they cower.
WIPs: CTF_Dustbowl for TF2. Or it would be if the files weren't messed up.