General Valve Game Screenshots/Videos
Re: General Valve Game Screenshots/Videos
Its all just animated and rendered in 3ds max.
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Re: General Valve Game Screenshots/Videos
Maestro Fénix wrote:Maybe with an incredible and long scripted sequence?
Both?W0rf0x wrote:Its all just animated and rendered in 3ds max.
Re: General Valve Game Screenshots/Videos
Its not ingame
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Re: General Valve Game Screenshots/Videos
that it wasnt ingame i figured but thats seriously amazing.
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Re: General Valve Game Screenshots/Videos
The way the environment looked was kind of a give away.
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Re: General Valve Game Screenshots/Videos
It was still sexy as frak.
Re: General Valve Game Screenshots/Videos
He's also the maker of this. None of it is in-game as he says in his profile. It's all 3DS Max, he also does tutorials for animation.
[BBvideo 425,350][/BBvideo]
[BBvideo 425,350][/BBvideo]

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Re: General Valve Game Screenshots/Videos
that person really is good with 3ds max.
Re: General Valve Game Screenshots/Videos
had to watch that about 8 times!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
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Re: General Valve Game Screenshots/Videos
Keychain wrote:It was still sexy as frak.
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Re: General Valve Game Screenshots/Videos
nicely done key really like it especialy the mask the spy is wearing reminds me of good old dead rising1 zombies walking around aimlessly with those hats.
Re: General Valve Game Screenshots/Videos
Well, I remembered back when I was looking at the Russian helicopter from the end of ep2 and was like "that thing is so sexy, it couldn't be any more awesome unless it could fly".
And now, because I have learned how to rip models a part and compile them into separate models....
I made it fly:


I can't animate the rotors to spin, so I attached them to a func_rotating. Both the main rotor and tail rotor spin.
To use it in a mod like I plan, I am going to have to make some LODs for it. Cause it's about 25,000 polygons...
And now, because I have learned how to rip models a part and compile them into separate models....
I made it fly:


I can't animate the rotors to spin, so I attached them to a func_rotating. Both the main rotor and tail rotor spin.
To use it in a mod like I plan, I am going to have to make some LODs for it. Cause it's about 25,000 polygons...
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Re: General Valve Game Screenshots/Videos
Ohhh, good job, Gary. Are you fixed the "mirrored" textures in the right side of the helicopter?.
I don´t know that the model have a high number of polygons...
I don´t know that the model have a high number of polygons...