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Posted: Mon Oct 16, 2006 8:58 am
by Gurluas
you also forgot the tentacle, but any screenie of the hgrunts?

Posted: Mon Oct 16, 2006 3:11 pm
by fragged131
Ok just drop the Hydra/Tentacle obssesion, ive played with both and they always suck, the hydra does the same movement animation over and over and attacks only from the left, its entertaining to put it with NPCs, but not in against a player. The tentacle is just boring.

if you want to see the hgrunt then do this with SV_cheats set to 1:

give monster_hgrunt --- it may be wrong, im kinda tired right now.

Posted: Mon Oct 16, 2006 4:38 pm
by skidz
[JSC]Steve wrote:Just wait for Episode Two for the Ministrider..also once that is out the strider buster could be implemented as well...

Here's a thought... would it be possible to code it so the new vehicle can pick up players as passengers and not just NPCs? I understand that is no easy task but think of the interesting gameplay it could offer...

Looking too far into the future here.. How big will that "Hunter" npc be? Small like a scanner or big like a gunship?
Valve have strider buster code in the sdk. But right now its just an object that sticks to the strider or walls. Would be easy to have it blow the strider up if shot at.

And the Hydra doesnt use animations, its bones are moved with uber Valve Math :wink:

Posted: Mon Oct 16, 2006 5:01 pm
by The fox
skidz wrote:
And the Hydra doesnt use animations, its bones are moved with uber Valve Math :wink:
Like 1+1=2? :O

Posted: Mon Oct 16, 2006 7:17 pm
by Lark
whats the code for the hunter(the scaner with a gun) and how do I spawn a npc with a gun :oops: like spawning the hgrunt with a smg1 :oops: .

Posted: Wed Oct 18, 2006 2:12 am
by Tuskin
gtaiiilc wrote:whats the code for the hunter(the scaner with a gun) and how do I spawn a npc with a gun :oops: like spawning the hgrunt with a smg1 :oops: .

you know how to spawn NPCs with guns a regular hl2? It is the same.

"npc_create_equipment weapon_weaponname"

Posted: Wed Oct 18, 2006 8:59 pm
by Askaris
The fox wrote:
skidz wrote:
And the Hydra doesnt use animations, its bones are moved with uber Valve Math :wink:
Like 1+1=2? :O
This is Valve mathematics we're talking about. The actual answer is -5.

Posted: Wed Oct 18, 2006 10:17 pm
by 1/4 Life
Nonono, the awnser is:

Code: Select all

void CNPC_Hydra::CalcGoalForces( )
{
	int i;

	int iFirst = 2;
	int iLast = m_body.Count() - 1;

	// keep head segment straight
	m_body[iLast].vecGoalPos = m_vecHeadGoal; // + m_vecHeadDir * m_body[iLast-1].flActualLength;
	m_body[iLast].flGoalInfluence = m_flHeadGoalInfluence;

	m_body[iLast-1].vecGoalPos = m_vecHeadGoal - m_vecHeadDir * m_idealSegmentLength;
	m_body[iLast-1].flGoalInfluence = 1.0; // m_flHeadGoalInfluence;


	// momentum?
	for (i = iFirst; i <= iLast; i++)
	{
		m_body[i].vecDelta = m_body[i].vecDelta * sv_hydraMomentum.GetFloat();
	}

	//Vector right, up;
	//VectorVectors( m_vecHeadDir, right, up );

	float flGoalSegmentLength = m_idealSegmentLength * ( m_idealLength / m_flCurrentLength);

(Theres more to it, but im not posting it all :X)

Posted: Mon Oct 23, 2006 1:41 am
by jeremy4343 hunters!!!
i have a qeustion when i spawn a hunter it comesd out like this:
City scanner with red light coming out front and ar2 shot gun i like messing around with them :twisted: is there a way to down load the patch ep2 comes owt to make it look like one of those hunters?

Posted: Mon Oct 23, 2006 1:49 am
by jeremy4343 hunters!!!
qeuton for top pict on blue thing what map is that ive seen it on hl2 xbox screenshots but on OC how it get there? :?

Posted: Mon Oct 23, 2006 2:50 am
by fragged131
jeremy4343 hunters!!! wrote:qeuton for top pict on blue thing what map is that ive seen it on hl2 xbox screenshots but on OC how it get there? :?
This kid fails at English...and life.

Posted: Mon Oct 23, 2006 4:50 am
by Chandler
I actually agree with fragged on this one


GTFO NEWB!


the xbox version of Half Life 2 is terrible. So much longer loading times.

Posted: Mon Oct 23, 2006 7:46 am
by nefarious
I have it and its bugged in so many places and loading takes forever but its still nice to play as your going to sleep in your bed instead of being on a computer and you dont have to deal with steamingpileofshit

Posted: Mon Oct 23, 2006 9:21 am
by Mutant Enemy
nefarious wrote:I have it and its bugged in so many places and loading takes forever but its still nice to play as your going to sleep in your bed instead of being on a computer and you dont have to deal with steamingpileofshit
Agrees

Re: New NPCs

Posted: Sat Nov 11, 2006 11:56 am
by Ben-freeman
Image[/url]
Image


BullSquid
Image

They are from the beta is there any more npc's you could add?

Maybe the zombie_assassin 8)

Image

I would love to fight zombie_assassin :)