Scrap wrote:Oh and about this post, how old are you man? no offense but didnt you get the point of the map?
18, and the point of the map is to use the cranes to get across, forcing the players to co-operate more if they want to get across. This I understand completely.
Scrap wrote: I have never ever seen someone who dosent know how to use the crane and if some tker/newbie would jump in you could just kick him from the server
It's always a great thing to get three players across in a single crate from the crane 1 area, only to get one of them immediately killed by a vortiguant, and the next one crushed by the crate that crane two dropped onto him accidentally. Finally when crane 2 figures out what he's doing, he carries the third guy over, only he gets flattened by the train across the way because he's never seen the miracle of getting that far before. It's always good to get so far and have to start over completely because of those little mistakes. I think it's somewhat nicer to have a "bridge" cover that gap of having to get people across from crane 1 to crane 2 that says "hey, you managed to do this pain-in-the-ass task of not killing your ally with physics, so how bout not having to do that mundane task again

?"
Jojoboy wrote:a bridge across the two crane areas
When I said "bridge" I didn't mean physical bridge that lets the player completely skip a whole part of the map. I meant a bridge made later on between two areas so that the player doesn't have to take the long dull journey from spawning to surviving the same crane twice. A lot of your maps have teleports that the player activates by pressing a button, that's basically a bridge between two gaps from spawn to the area of action. Why can't this map cover those gaps?
Scrap wrote:
well if you get rid of [the kill trigger] how would the people down there get up again?
Ladders. Ladders activated by the pull of a switch. And that is my bridge. There's already a ladder object near crane 1, it just needs to be usable. Once a player gets across to crane two, he can pull a switch which activates another ladder so everyone can just run across the former instadeath zone and get on with the game at crane two.
It's hard to describe what I want to do in words, but it's not that hard to do. As for getting the map author's permission, this is the first place I've seen this map. I thought the author was here. Contact information please?
As for the vortigaunt model crashing Hammer, you might want to try this thread:
http://www.chatbear.com/board.plm?a=vie ... d=993948#2