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oc_modify_generator
Posted: Sat Feb 03, 2007 6:30 pm
by Zteer
http://z-server.game.coocan.jp/etc/oc_m ... tor001.zip
oc_modify_generator makes Mapname_Modify.txt for
Obsidian Conflict by the difference of two VMF files.
Restrictions.
A brush entity cannot be added.
Output of a brush entity cannot be deleted or changed.
There is a key which cannot be changed depending on the kind of entity.
There is an entity which cannot be added depending on a kind.
A template entity cannot be changed.
Change of a brush is not reflected.
#I changed the password.
Posted: Sat Feb 03, 2007 8:47 pm
by Hyperjag3
Sounds awesome, thanks!
Posted: Sat Feb 03, 2007 10:53 pm
by DaMaN
Dude, that's awesome! Sweet!
I donated some OC Cash to you for that cool tool!
Posted: Sun Feb 04, 2007 1:21 am
by Mustang
lol, That's japanese
Posted: Sun Feb 04, 2007 9:58 am
by [FTA]c0m4ndo45
Ok, but what is a mapadd script?
Posted: Sun Feb 04, 2007 12:27 pm
by Svanrog
Scripts that add (and/or delete) things in maps.
Posted: Sat Feb 10, 2007 8:33 am
by Zteer
Updated.
Since the source code was attached, when garbled characters in an English environment, please recompile.
Posted: Sat Jul 28, 2007 1:04 pm
by DUDE
HOW DOES IT WORK zteer? i keep asking this to you and you never answar me do i just type the map name or what?
my grandpa just died today
Posted: Sat Jul 28, 2007 8:56 pm
by fug4life
http://www.obsidianconflict.com/forums/ ... .php?t=160
better brush up on your japanese if you wish to converse with Zteer...
Posted: Sat Jul 28, 2007 10:46 pm
by DUDE
just found something, zkids and zteer are brothers? or clan members?
they BOTH HAVE Z in start Zkids Zteer PS-is this old?
Posted: Sat Jul 28, 2007 11:32 pm
by fug4life
and que>>>
Steve:"Enter the nessercary text, and dont be coi with the use of punctuation here"
Posted: Thu May 20, 2010 5:32 am
by Gary
Greatly sorry to bump this(thought it was only edited only a few weeks back), but why was the topic replaced with an advertisement?
I was just browsing the forum and saw this was stickied, from the old replies it seems there was once something useful here, but not anymore.
Posted: Thu May 20, 2010 6:28 am
by Shana
Wow what the hell is this crap.
Gonna keep the post up so i can show it to Zteer, he might have used an easy password and a spambot somehow got it, removed link from picture though.
Posted: Thu May 20, 2010 10:26 am
by Datastream
This... Is worrying. Some spammer got Zteers password.
Re: oc_modify_generator
Posted: Sat Nov 12, 2011 5:42 pm
by MaestraFĂ©nix
Add this to the restrictions:
You cant parent an entity to a func brush entity (or to another entity, idk).
This is the reason i cant fix the spawn in the first chapter of HL:S. If you compile the map, it will work, but if you use the mapadd generator not.
It would be possible fix this?