Ok, I have 3 scripted weapons, all named differently and all use different w_ & v_ models.
I've given them their own sounds though all 3 weapons use some shared hl2 sounds.
Also they all use roughly the same weapon icons and texture info in the script (i.e ar2 associated icons).
I've moved the bucket positions around aswell.
So the problem is if I'm holding all three guns and drop all three and then try to pick up all three, one of them is usually just counted as extra ammo and no longer shows or is selectable.
And when I try to respawn it via console it says I already have it.
The oly way to respawn it again is to make sure I'm not holding the other two.
Anyone please any tips/advice/ideas? Its driving me a little crazy!
You already own this scripted_weapon!
You already own this scripted_weapon!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
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nvm fixed.
It seems any names (custom_) remotely similar will cause conflicts.
for instance:
custom_f1, custom_f1_lmg, custom_f1_lmg_s (will cause issues).
so will: custom_f1, custom_f1lmg, custom_f1lmgs (will also cause issues).
Instead it must be like this:
custom_f1, custom_lmg, custom_s_lmg
That was annoying to discover, but happy its sorted!
It seems any names (custom_) remotely similar will cause conflicts.
for instance:
custom_f1, custom_f1_lmg, custom_f1_lmg_s (will cause issues).
so will: custom_f1, custom_f1lmg, custom_f1lmgs (will also cause issues).
Instead it must be like this:
custom_f1, custom_lmg, custom_s_lmg
That was annoying to discover, but happy its sorted!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database