What not to do when making maps for the Obsidian Conflict.

Discuss Certain Aspects of Mapping, Modeling, and Coding.
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nefarious
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What not to do when making maps for the Obsidian Conflict.

Post by nefarious »

Make sure players wont get stuck on objects or in unescapable rooms.
Dont make npcs spawn out of just 1 place at a time.
Add puzzles in your map, not just npc killing.
Realism matters, even if it is a scifi like game.
Have more than just 1 npc you fight at a time.
Have npcs spawn on triggers, dont just place them there. (They lag!)
Add sound to doors, fighting sequences, and anything you can without making it annoying.
Houses have stairs not ramps.
Dont place props where you know people will be walking alot.
Try to include mod guns like the uzi and guass.
Make sure your lighting is accurate.
Test your maps for bugs and glitches before releasing it. Test the smallest things.
Be sure to get a second opinion on the textures you use.
Dont use expensive entities in a big map.

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More to come!
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Svanrog
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Post by Svanrog »

The "i" word.
tundra_cool
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Re: What not to do when making maps for the Obsidian Conflic

Post by tundra_cool »

nefarious wrote:Dont make areas that you cant get stuck in.
Nice.
Svanrog
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Re: What not to do when making maps for the Obsidian Conflic

Post by Svanrog »

tundra_cool wrote:
nefarious wrote:Dont make areas that you cant get stuck in.
Nice.
I hope you're not refering to my map. :oops:
Pampers
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Post by Pampers »

And that was a note from:
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Still, many people can learn from this.
Look ma' no hands!
[JSC][GU]PREDATOR
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Post by [JSC][GU]PREDATOR »

Any decent mapper would know this stuff already!
shadow-will
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Post by shadow-will »

dont make area's that u cant get stuck in ? so yea ok ill make them so u can. get ur words right man :)
nefarious
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Post by nefarious »

[JSC]_PREDATOR wrote:Any decent mapper would know this stuff already!
Which we dont have many of.
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Chicken#2
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Post by Chicken#2 »

My progress with trying to learn how to map is like watching a mentally challenged snail ooze it's way up a steep hill with a shell that's been made out of dense steel.

So... yeah. Thanks for the tips. ^^;;
Forum lurker.
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