Discuss Certain Aspects of Mapping, Modeling, and Coding.
ElAnciano
Polygon
Posts: 58 Joined: Fri Jun 23, 2006 1:02 am
Location: Sandy Eggo
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by ElAnciano » Sat Oct 07, 2006 8:26 am
On the final screen only one bazooka is available. Once taken, no new ones spawn for other players, or you when you respawn. Impulse 101 takes care if this problem if you happen to have privs!
El Anciano
The fox
Respected Member
Posts: 263 Joined: Tue Jul 25, 2006 7:53 pm
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by The fox » Sat Oct 07, 2006 7:23 pm
Ok that settles it. Im gonna hunt down the cause of this problem and fix it. Its quite odd since i never saw it while i played. It will be fixed in the next OC patch.
ElAnciano
Polygon
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Location: Sandy Eggo
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by ElAnciano » Sun Oct 08, 2006 6:03 am
Sorry, I didn't know I was picking on a sore spot.
El Anciano
unconnected
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by unconnected » Sun Oct 08, 2006 6:17 am
Try raising the weapon_rpg entity slightly - as you can see from this screenshot it's intersecting with that prop_physics table model.
This might be causing issues with its respawning, similar to how item_item_crates are alpha blended before they spawn in if something is blocking it.
Or just delete the table?
larz
npc_combinegunship
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by larz » Fri Dec 15, 2006 2:41 pm
this was the 1st OC map i ever played on and it still had the problem of no RPG
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unconnected
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by unconnected » Fri Dec 15, 2006 2:43 pm
Is Foxy boy still here?
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larz
npc_combinegunship
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by larz » Fri Dec 15, 2006 7:24 pm
unconnected wrote: Is Foxy boy still here?
hell if i know, ive only played 20 minutes of OC ever
Microsoft™ wrote:
my favorite thing to do is rape little children
Power-Mad
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by Power-Mad » Fri Dec 15, 2006 7:51 pm
If fox is gone, mind handing me a VMF to fix this? He'll still get full credit, I just can't stand the 2 simple bugs in this!
unconnected
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by unconnected » Fri Dec 15, 2006 9:09 pm
Best of asking Skidz for this. I got my vmf from a good old fashioned decompile, but I did that about 2 months ago - I'm pretty sure Foxy has done more to the map since then, so maybe Skidz has a newer bsp/vmf.
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