OC_WGH playability

Discuss Certain Aspects of Mapping, Modeling, and Coding.
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ElAnciano
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OC_WGH playability

Post by ElAnciano »

On the final screen only one bazooka is available. Once taken, no new ones spawn for other players, or you when you respawn. Impulse 101 takes care if this problem if you happen to have privs! :)

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Re: OC_WGH playability

Post by The fox »

Ok that settles it. Im gonna hunt down the cause of this problem and fix it. Its quite odd since i never saw it while i played. It will be fixed in the next OC patch.
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Post by ElAnciano »

Sorry, I didn't know I was picking on a sore spot. :)

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Post by unconnected »

Try raising the weapon_rpg entity slightly - as you can see from this screenshot it's intersecting with that prop_physics table model.

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This might be causing issues with its respawning, similar to how item_item_crates are alpha blended before they spawn in if something is blocking it.

Or just delete the table?
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larz
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Post by larz »

this was the 1st OC map i ever played on and it still had the problem of no RPG :(
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Post by unconnected »

Is Foxy boy still here?
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larz
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Post by larz »

unconnected wrote:Is Foxy boy still here?
hell if i know, ive only played 20 minutes of OC ever :lol:
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Post by Power-Mad »

If fox is gone, mind handing me a VMF to fix this? He'll still get full credit, I just can't stand the 2 simple bugs in this!
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Post by unconnected »

Best of asking Skidz for this. I got my vmf from a good old fashioned decompile, but I did that about 2 months ago - I'm pretty sure Foxy has done more to the map since then, so maybe Skidz has a newer bsp/vmf.
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