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Posted: Mon Jul 05, 2010 11:16 pm
by Sonic
Tallfire wrote:Personally, I like the marine models and I agree with Gary as well.
The woodland grunts remind me of Sven Coop. The urban camo grunts would be the enemy grunts and the woodland camo would be allied.
Edit, a question of curiosity:
Whats with two of the hgrunt's laser sights on the SMG1/MP7?
Well you know how you can delete the background of an image to make it transparent well i had a blue background on these player models to make it easier to remove however the laser sight on the gun is red and the pixels blending together and i couldnt remove all of the merged pixels without having it look bad =P
Posted: Tue Aug 17, 2010 12:05 pm
by fug4life
-inb4maestro-
Here are 3 vortigaunts released and partly created by
bigboss15
They wil be going into the player model pack soon, until I upload the big pack with more additions, you can simply download the 3 vorts in a mini pack.
Download here filefront 16.mb (extract to obsidian\add-ons):
http://filesmelt.com/dl/hev_vort_playermodels_oc.zip
Credits:
Valve
- the original model and animation
bigboss15
- the full hev suit model, textures, player model and some more xD
Silver Spirit
- helped with fixing the eye problem(thanx you a lot
)
Big thank you to:
bigboss15 for permission to use.
Original facepunch thread/file can be found here (includes vortigaunt_hev npc, ragdoll and prop_hev_suit):
http://www.facepunch.com/showthread.php?t=977002
When I finally get round to my npc pack the vorts will go in, also I'm hoping a vort slave will be made.
Posted: Tue Aug 17, 2010 2:40 pm
by SNOWMAN7
Hahaha, Awesome!
Just tried the model out and it was rigged perfectly.
I'm surprised that it was possible to rig the vort to a player so well xD
The vort without any weapons is hilarious tho. Standing up so straight~
Posted: Tue Aug 17, 2010 5:34 pm
by MaestraFénix
Fug, i have a question: How are fixed the eye texture? My vort model have a strange mix of the texture. can post here the fix please?
Posted: Tue Aug 17, 2010 6:02 pm
by fug4life
Code: Select all
eyeball righteye ValveBiped.Bip01_Head1 0 -16,45 70,292 vort_eye 6.600 0.000 pupil 5.000
eyeball lefteye ValveBiped.Bip01_Head1 -0.000 -13,715 72,986 upmideyeball 4.000 0.000 pupil 1.750
eyeball lefteye ValveBiped.Bip01_Head1 2,337 -13,324 71,119 uplefteyeball 2.200 -24.000 pupil 1.500
eyeball lefteye ValveBiped.Bip01_Head1 -2,337 -20,505 71,119 uprighteyeball 2.200 24.000 pupil 1.500
Posted: Tue Aug 17, 2010 9:37 pm
by MaestraFénix
fug4life wrote:Code: Select all
eyeball righteye ValveBiped.Bip01_Head1 0 -16,45 70,292 vort_eye 6.600 0.000 pupil 5.000
eyeball lefteye ValveBiped.Bip01_Head1 -0.000 -13,715 72,986 upmideyeball 4.000 0.000 pupil 1.750
eyeball lefteye ValveBiped.Bip01_Head1 2,337 -13,324 71,119 uplefteyeball 2.200 -24.000 pupil 1.500
eyeball lefteye ValveBiped.Bip01_Head1 -2,337 -20,505 71,119 uprighteyeball 2.200 24.000 pupil 1.500
Amm, i see now where´s my error. I replaced righteye and lefteye for vort_eye to fix the "missing eyeball_r" error. This probabilly caused the mixed texture. OK thanks.
Posted: Wed Aug 18, 2010 3:16 am
by Miss Eleksin
Haha, I have no idea what any of that means XD
Posted: Wed Aug 18, 2010 4:02 am
by Momizi Inubashiri
Miss Eleksin wrote:Haha, I have no idea what any of that means XD
haha same
Posted: Wed Aug 18, 2010 5:31 am
by Ranka
Model bones and stuff
Posted: Sat Aug 21, 2010 7:46 am
by destiny
theres something if been wondering.
wheres the vizor of the helmet or am i just not seeing it right?
Posted: Sat Aug 21, 2010 11:56 am
by fug4life
I know what you mean, its just I thought I couldn't see it becuse of my computer graphics settings. I'll investigate more.
Re: oc_playermodels_fug_v3 *Updated:17/08/10* [Vort mini pac
Posted: Sat Nov 06, 2010 2:44 pm
by Spike
Re: oc_playermodels_fug_v3 *Updated:17/08/10* [Vort mini pac
Posted: Sat Nov 06, 2010 4:48 pm
by MaestraFénix
The HEV vort. models don´t have voices.
Re: oc_playermodels_fug_v3 *Updated:17/08/10* [Vort mini pac
Posted: Sat Nov 06, 2010 7:11 pm
by fug4life
Oh yeah I forgot about that, I'd really love to have vort and grunt sounds, I wish I knew how the use script feature of the model texts worked. I have an idea but have never tried.
And Spike, you might wanna request the models in some of the other threads who take requests as I'm a little busy at the moment with mapping and stuff.
Re: oc_playermodels_fug_v3 *Updated:17/08/10* [Vort mini pac
Posted: Sat Jan 29, 2011 7:34 pm
by Keychain
Would it be okay if I added these to the official model packs?
Especially the Daft Punk models and CSS characters.