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Re: Post here your problems/questions with hammer. Post & Re

Posted: Wed Apr 03, 2013 8:51 pm
by Shana
SANICADVENTURE2 wrote:I have a lightmap glitch when I compile the map (full vvis/vrad and HDR), I think it is related with lightmaps because it only appears on surfaces with the lightmap scale at 4.

Screenshot here.

http://img24.imageshack.us/img24/9450/bugmv.jpg

Does anyone know what's wrong or how to fix?

PS: That stupid imageshitshack degraded image quality and the glitches are harder to see on the screenshot. Sorry for this.
That looks like the rendering problem when Anti-Aliasing is enabled. It's pretty common in Source.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Sun Apr 14, 2013 6:49 am
by Umbrae
So I was playing some Oc maps recently and I noticed some npcs such as combine and rebels using ak47's, m3's, etc. I have tried in the past to give npcs like citizens weapons like regular pistols (even if it isn't listed under the weapon choices), by manually entering it, and I didn't seem to have any luck. I was wondering if anyone knew how to give npcs weapons like ak47's, m3's, and other non-listed weapons.

Thanks.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Sun Apr 14, 2013 10:31 am
by MaestraFénix
Umbrae wrote:So I was playing some Oc maps recently and I noticed some npcs such as combine and rebels using ak47's, m3's, etc. I have tried in the past to give npcs like citizens weapons like regular pistols (even if it isn't listed under the weapon choices), by manually entering it, and I didn't seem to have any luck. I was wondering if anyone knew how to give npcs weapons like ak47's, m3's, and other non-listed weapons.

Thanks.
On the Weapons field, paste the name of the weapon script. Make sure you have it set to npcs too.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Sun Apr 14, 2013 10:53 am
by MaestraFénix
*Sorry for double post*

The other day while I was searching the exact cause of why my map crashes when someone joins, i saw that under Developer mode, the console shows every ten shots the amount of ammunition that left on the machine gun. I was wondering if there is any way to show this on screen, without having to do the "old way" (a countdown that goes down every time the gun is shot).

Re: Post here your problems/questions with hammer. Post & Re

Posted: Mon Apr 15, 2013 1:13 am
by Umbrae
Hmm it appears I am having track train troubles today. Right now I am attempting to get a working cut scene, and finally after about an hour of troubleshooting (this is my first cut scene) I finally got it working... almost. Right now my point_viewpoint control is following the track train, it starts out fine, but unfortunately the direction of movement changes several times along the way. Each time it doesn't quite make the right turn, even though the track train path is only using single left/right, turns. For example the first turn is supposed to be a 90 degree turn, and instead of making the 90 degree turn, it does an entire 180 degrees and then moves down the path. If anyone has any ideas, that would be great.

Thanks.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Tue Apr 16, 2013 6:36 am
by Umbrae
Never mind I should be good with that stuff actually. Thanks.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Thu Apr 18, 2013 12:20 am
by Umbrae
Does anyone know how to add a working grappling hook into a map?

Re: Post here your problems/questions with hammer. Post & Re

Posted: Thu Apr 18, 2013 1:34 pm
by MaestraFénix
Umbrae wrote:Does anyone know how to add a working grappling hook into a map?
Scripted weapon->weapon_grapple.

Be aware that is not working as it should. You will see it in game about what I mean.



I wish it could be better. It would open the possibility to the mappers to make new platform sections on their maps.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Wed Apr 24, 2013 8:40 pm
by MaestraFénix
Someone knows how to change the burst sound of a weapon? It looks like that instead of use the sound file wrote on the map_soundscript file, it uses a default sound that I don´t know what it is.

This is a bug (report to the bugtracker?), or someone knows the name of this audio file to remplace it.


Also, the option "constantly announce" of the trigger_player_count was broken but fixed for the next version, right?

Re: Post here your problems/questions with hammer. Post & Re

Posted: Thu Apr 25, 2013 9:16 pm
by MaestraFénix
How the DEVs made to work the soundscapes of other games like EP2? I´m unable to get the soundscapes of CS:S to work. I even tried writing their path on the BASE_CSS file.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Mon May 06, 2013 2:12 am
by Umbrae
I opened up Hammer Map Editor and searched for a key model. I found one, but I am not sure if it is default Obsidian Conflict content or not. It would be nice if anyone could just go into Hammer and tell me whether or not you also have a key model, because it is either default content or Nh2 content for me, and I don't want to add anything into my map that would appear as errors for others.

Thanks.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Mon May 06, 2013 8:33 am
by MaestraFénix
No, Neither HL2 or OC has a key model.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Wed May 08, 2013 8:26 pm
by MaestraFénix
I´m having problems to getting work a particle on my map. I´m following all the steps that I did the last time, and doesn´t work.

Even after following this tutorial and all their tips written on the replies, I keep having the "unable to initialize burning_fx particle".

I tried also making a particle_mapname_manifest file, but it keeps happening.

The particle is burning_fx.pcf, that comes with the mod.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Sun May 12, 2013 5:59 pm
by MaestraFénix
Maestro Fénix wrote:I´m having problems to getting work a particle on my map. I´m following all the steps that I did the last time, and doesn´t work.

Even after following this tutorial and all their tips written on the replies, I keep having the "unable to initialize burning_fx particle".

I tried also making a particle_mapname_manifest file, but it keeps happening.

The particle is burning_fx.pcf, that comes with the mod.
I got it to work. I forgot that you have to write the name of the particle, not the name of the folder.

Re: Post here your problems/questions with hammer. Post & Re

Posted: Wed May 15, 2013 10:18 pm
by Umbrae
Does anyone know if there is an easy way to mount ep2 content in obsidian? I know it's possible, but I am not exactly sure how. All that I really want to add to my map is the pumpkin prop, but I am pretty sure that is ep2.

Thanks.