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env_cubemap help
Posted: Thu Jan 18, 2007 8:49 pm
by [FTA]c0m4ndo45
Well i was making my map and all looked okay .. tho maybe a little dark.. so i decided to place env_cubemaps to see if i could fix the problem... Heres what i get:
This is looking horrible.... anyone know how to fix or have a tutorial that explains cubemapping on LARGE OPEN areas?
Posted: Thu Jan 18, 2007 9:15 pm
by skidz
Do you have HDR in that map?
Posted: Thu Jan 18, 2007 9:49 pm
by DaMaN
It looks like HDR with regards to the sand.
The wall on the right could also use improvement. Try
http://forum.interlopers.net/viewtopic.php?t=1838 for some info on creating displacement cliffs.
And make sure your environmental lighting is set appropriately.

Posted: Thu Jan 18, 2007 10:00 pm
by skidz
Some of those textures just don't turn out well with HDR cubemaps. It might be the textures vmt with a lack of HDR information to tone down those overbright pixels.
Posted: Fri Jan 19, 2007 12:48 am
by Hyperjag3
That just looks like the cubemaps aren't bulit to me. You did build them and restart the map, didn't you?
Posted: Fri Jan 19, 2007 10:09 am
by [FTA]c0m4ndo45
No, theres no HDR.
Yes, ive restarted the map.
Yes, Light_environment is set properly.
Edit:
It still looks wierd..
Posted: Fri Jan 19, 2007 2:43 pm
by Svanrog
So, you do have cubemaps in the map, you have properly set up light_environment, you don't have HDR, you've built the cubemaps, you've restarted the map and it still doesn't work? Leaks? Do you have any leaks?

Posted: Fri Jan 19, 2007 9:30 pm
by [FTA]c0m4ndo45
No leaks (no pointfile).
But well i tried changing up the texture and it looked fairly better. Then i tried finding better skybox/light settings... played around for 5 hrs... And here i proudly show you the result:

Posted: Fri Jan 19, 2007 9:37 pm
by Svanrog
Great that it works fine now.
