Page 1 of 1

Respawning groups of entities.

Posted: Sun Nov 22, 2009 2:46 pm
by The one free-man
This has been puzzling me for quite some time, and I'd love it if someone would help me sleep better over this. :)
In a number of my maps, I have a brush cherry bomb, or similar, that when it is used, eventually explodes in a firey ball of gas and all that. The problem is though, that i want these bombs to be purchasable, and not accesable straight away, so how would i go about doing this? I know that you need to have a func_button with the output to a point_template's forcespawn, but how can i make it spawn the group rather than the main body minus the entities? It would be usefull to know for things like purchasable portable health dispensers aswell.
Thanks to anyone who can help, and to those who can't, i say fiddlesticks.

Posted: Sun Nov 22, 2009 4:53 pm
by shiftey
point_template...

just make sure all of your entities in the group are listed in the point_template and make sure the don't fixup names flag is unchecked.

Posted: Sun Nov 22, 2009 4:54 pm
by POISONIC
make from the team score the valuta :P

Posted: Sun Nov 22, 2009 4:55 pm
by shiftey
Oh and to make them purchasable follow this tutorial:

http://obsidianconflict.net/forums/viewtopic.php?t=3409

Posted: Sun Nov 22, 2009 9:05 pm
by The one free-man
Thanks for the help