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Scripted_Sequence, Need Help!

Posted: Thu Mar 01, 2012 8:38 am
by xenoaisam
Look at the picture situation:

Image

I have problem when i have more then 1 NPC and want to make them do an animation by using one scripted_sequence entity. I cant make them work.
It's appear when i trigger the scripted_sequence, only one npc do the animation but others not.
This worried me because if i have 10 npc's but i wanted to make them to do same animation... i prefer use 1 scripted_sequence rather put 10 of it :(

the npc_citizen do have "wave_close" animation.

So how to make more npc's do animation simultaneously by using only 1 scripted_sequence? :(

Re: Scripted_Sequence, Need Help!

Posted: Thu Mar 01, 2012 11:12 am
by Gary
Based on your results, I would assume Scripted_Sequence does not support wildcards.

Re: Scripted_Sequence, Need Help!

Posted: Thu Mar 01, 2012 4:12 pm
by MaestraFĂ©nix
You will need a scripted_sequence for each npc.

Re: Scripted_Sequence, Need Help!

Posted: Thu Mar 01, 2012 4:29 pm
by xenoaisam
uh~ no other alternative way?

Re: Scripted_Sequence, Need Help!

Posted: Thu Mar 01, 2012 5:00 pm
by MaestraFĂ©nix
xenoaisam wrote:uh~ no other alternative way?
Why do you need only one?

Re: Scripted_Sequence, Need Help!

Posted: Fri Mar 02, 2012 10:58 am
by xenoaisam
duh~ obviously you dont want to set 10 scripted_sequence for each 10 npc's ~_~
one is better to control all 10 same npc and do same animation

unfortunately it didn't work :(

Re: Scripted_Sequence, Need Help!

Posted: Sat Mar 03, 2012 5:08 pm
by Xenire
xenoaisam wrote:duh~ obviously you dont want to set 10 scripted_sequence for each 10 npc's ~_~
one is better to control all 10 same npc and do same animation

unfortunately it didn't work :(
Sadly, I believe you do need a different sequence for each npc because of the way they are designed to work from what I understand. I have not used them often though so I'm no expert on the matter.