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Logic_case

Posted: Sun Aug 20, 2006 12:25 pm
by Svanrog
I've never understood how the logic case entity actually works. Now I want to have it all sorted out! For example, how do I input values? If I for exampe have a math_counter and want to test its value with a logic case to fire an output according to how high (or low) the counter's value is, how do I do? :?

If I don't learn this I won't be a complete person! :o

Posted: Sun Aug 20, 2006 5:16 pm
by skidz
logic_case takes in a number, and fires outputs associated to that number.
Really wish they called it logic_switch instead, w/e.

Posted: Sun Aug 20, 2006 5:48 pm
by Svanrog
I knew that far, but is there a way to fire an output using the value of a math_counter? :?

I'm going to use the logic_case for a numpad and could solve the whole thing using hell of a lot of math counters, but that would take hours and be a pain in the arse!