oc_adventure_part1
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- npc_combine_elite
- Posts: 469
- Joined: Wed Nov 05, 2008 5:52 am
- Location: lolwut L0C4tI0n?
- Contact:
oc_adventure_part1
Finally released and I fixed a lot of glitches/bugs in this version (yes I fixed wallhacking soldiers lol)
Download here: http://www.mediafire.com/download.php?llationczxa
Alt Download: http://files.filefront.com/oc+adventure ... einfo.html
Pics: I'll get some soon....
Download here: http://www.mediafire.com/download.php?llationczxa
Alt Download: http://files.filefront.com/oc+adventure ... einfo.html
Pics: I'll get some soon....
Well done, your map was in beta for some time, (I see you take your time getting things right, wish I was so patient).
Next map? Part 2 can't wait!
Next map? Part 2 can't wait!
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
I confirmed the thing being corrected for various problems like the problem etc. that penetrated through the wall and were shot.
However, Lags is cruel as Saccn is said.
A severe load hangs in the timing that goes out of the house in the starting point.
I think whether in the character to multiuse a fade effect that a lot of objects, and is translucent in the direction of the front.
There is a thing that only the explosion occurs and the client crashes, too, when advancing on the tip of the bridge.
However, Lags is cruel as Saccn is said.
A severe load hangs in the timing that goes out of the house in the starting point.
I think whether in the character to multiuse a fade effect that a lot of objects, and is translucent in the direction of the front.
There is a thing that only the explosion occurs and the client crashes, too, when advancing on the tip of the bridge.
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- npc_combine_elite
- Posts: 469
- Joined: Wed Nov 05, 2008 5:52 am
- Location: lolwut L0C4tI0n?
- Contact:
Oh boy, I'm trying to optimize the map but I really don't get where to start, I'm looking into hint brushes and what not but it just doesn't click in my head
@masa0x
Thanks for pointing that out, as I said, I am trying to optimize the map as much as I can.
Let me see at what I can do with the house and the translucent objects.
Explosion? As in the APC exploding then the client crashes? Please clarify a bit more.
@masa0x
Thanks for pointing that out, as I said, I am trying to optimize the map as much as I can.
Let me see at what I can do with the house and the translucent objects.
Explosion? As in the APC exploding then the client crashes? Please clarify a bit more.
Axel_m3sh wrote:
@masa0x
Thanks for pointing that out, as I said, I am trying to optimize the map as much as I can.
Let me see at what I can do with the house and the translucent objects.
Explosion? As in the APC exploding then the client crashes? Please clarify a bit more.
The client of the player near the explosion crashes when the explosion by RPG and the grenade
occurs near the barricade in front of the enemy base.
I think that this phenomenon is generated by a high load maybe.
The thing that I thought of is written as follows.
How about without using a translucent effect of the fade, and making it simply not displayed?
There is a scene where a lot of enemies who put his skull on transparent man-hack appear.
The number of appearance of man-hack of this scene is decreased.
There are a lot of enemies who appear in one scene at a time.
(It is remarkable in the scene of combine soldier's rush. )
How if the number is decreased a little more?
Has the lower side of the bridge been covered with the hint brush?
Moreover, does not the texture of water use high cost texture?
I think that this causes lag if water texture is used a high cost while not covered with the hint brush.
How about shortening the distance of Zclip of env_fog?
Your map is interesting.
If lag disappears, it becomes better.
Hmm, You've pakrated the model/controller folder? I think it should be fine though I can't see the sprite. I've never heard anyone complain before.
Though my Paint shop struggles to open, whats the cnt1.vtf &vmt in the halflife source materials gcf?
Though my Paint shop struggles to open, whats the cnt1.vtf &vmt in the halflife source materials gcf?
'I would probably smarten up before you meet Violet'.
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
'She has zero tolerance for idiots'.
fug's Obsidian files
fug's Obsidian clips
Obsidian wiki
Obsidian Map Database
-
- npc_combine_elite
- Posts: 469
- Joined: Wed Nov 05, 2008 5:52 am
- Location: lolwut L0C4tI0n?
- Contact:
Hopefully I fixed the lag for some of you, if not
Download link here: http://www.filefront.com/14000573/oc_ad ... rt1_a.bsp/
Alt DL: http://www.mediafire.com/download.php?zcjdomjnimz
Tip: cluster bomb detonates itself after 5 seconds of using it, you better toss it with gravgun before it explodes in your face
Download link here: http://www.filefront.com/14000573/oc_ad ... rt1_a.bsp/
Alt DL: http://www.mediafire.com/download.php?zcjdomjnimz
Tip: cluster bomb detonates itself after 5 seconds of using it, you better toss it with gravgun before it explodes in your face