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Posted: Sun Feb 14, 2010 6:57 pm
by Datastream
O yea. I had that problem once on the darkdevice server too. One npc was stuck and nowhere to be found. Even with noclip. (arkangel was flying around)

So I'm guessing it's not a npc stuck but rather some entity.

Posted: Sun Feb 14, 2010 7:00 pm
by destiny
maybey an enitity was blocking its spawn.

Posted: Mon Feb 15, 2010 3:39 pm
by Ark
ConTron wrote:
destiny wrote:i played the map and it got stuck after we beat the xen creatures.
the combine never came.
Was it stuck with only 1 NPC left and you couldn't find it? Or did it say "Time Until Wave X..." and then after nothing happened?
There weren't any alive npc's. I flew the whole map noclipping even under the floor and couldn't find a single npc. It was like... stuck. About the entities, I also tried to move everything that could be blocking the spawn, even a single corpse from a dead npc, and nothing else appeared.

Posted: Tue Feb 16, 2010 2:47 pm
by ConTron
Ark wrote:
ConTron wrote:
destiny wrote:i played the map and it got stuck after we beat the xen creatures.
the combine never came.
Was it stuck with only 1 NPC left and you couldn't find it? Or did it say "Time Until Wave X..." and then after nothing happened?
There weren't any alive npc's. I flew the whole map noclipping even under the floor and couldn't find a single npc. It was like... stuck. About the entities, I also tried to move everything that could be blocking the spawn, even a single corpse of a npc dead, and nothing else appeared.
I know what you mean, at the moment i'm using a hacky way of making the NPC's goto you (ai_scriptedschedule) - I really should be using an npc_enemyfinder. Expect a quick fix today/tomorrow.

Posted: Wed Feb 17, 2010 9:54 am
by fug4life
Nothing wrong with ai_scripted_schedule, if anything npc_enemy finder is the hacky way :wink:

Though bare in mind, scripted schedules are no good used on xen npcs. well its very limited.

If you play oc_warmachine you'll find the h_grunts and the combine will pretty much hunt you/follow you to where-ever you try and hide (as long as they can access you i.e on the same floor and they see which vis_leaf you ran off to. All done with ai_scripted schedules.

I'm not a fan of npc_enemy finder. Though I only recently started to use it, perhaps I'm not using to its full potential...
But certainly ai_scripted_schedules are by no means hacky.

lol fug is on the defense.

Posted: Wed Feb 17, 2010 7:27 pm
by Gary
Ah, beloved npc_enemyfinder. One of my favorites, why you ask?

Say hello to my little friend.

Image

He can be moved where ever you want him.
He will alert you when he finds a target.
He will alert you when he runs out of ammo.
He will accept ammo boxes, which will automatically be load when in close proximity.
He also loves zombies.

Posted: Wed Feb 17, 2010 8:03 pm
by Shana
Enemy finders are awesome and a very essential entity. period.

Posted: Wed Feb 17, 2010 10:37 pm
by fug4life
Matter of opinion I guess. Is it a Halflife 2 enity or mod entity?

Posted: Wed Feb 17, 2010 10:44 pm
by Shana
hl2

Posted: Thu Feb 18, 2010 5:48 am
by fug4life
Za, Like I said, I only just started to use it, perhaps I'm not using it right.
I'll download Tysn's tut and check it out.

P.s @ garry's lil friend, 'ello'. Nice turret u have thar.

Posted: Wed Mar 03, 2010 6:42 pm
by ConTron
I want to say now that a bugfixed map has been done, but I don't have any webspace to upload it to at the moment.

Changelog:

-Removed the old way of making NPC's attack you. Now uses npc_enemyfinder, should be better perfomance.
-Changed node placements
-Another easter egg to find out. ssvt radio

Download link will be up ASAP.

Posted: Wed Mar 03, 2010 6:57 pm
by fug4life
good news, also filesmelt is a good no frills file hosting site.

Posted: Wed Mar 03, 2010 9:59 pm
by Tallfire
Are you planning on making more additions to this map or variations of things similar to this? Personally, I like all these defense type maps. It can be a challenge if done a certain way and can bring out some of the best things of this mod that would be hard to implement elsewhere.
Gary wrote: Say hello to my little friend.

[img]Turret%20shooting%20at%20zombies[/img]

He can be moved where ever you want him.
He will alert you when he finds a target.
He will alert you when he runs out of ammo.
He will accept ammo boxes, which will automatically be load when in close proximity.
He also loves zombies.
I'm just wondering, where did you get that zombie reskin? I kind of favor how it uses the more common blue shirt for the citizens..

Posted: Wed Mar 03, 2010 11:45 pm
by Axel_m3sh
Looks like a HL2 beta zombie reskin lol

Posted: Thu Mar 04, 2010 2:05 am
by shiftey
Hmm. Does setting a group of npcs to respond to an enemyfinder simplify the AI, thus making the AI less processor intensive?