Re: oc_diving_v9
Posted: Mon Nov 15, 2010 6:50 pm
v9 uploaded
-using new research disk model (by Vesuvian)
-if the rocket somehow gets stuck or vanishes or something, the lab teleporter will open anyway.
-big boat doors widened slightly to prevent them becoming inacessible if parked at an awkward angle
-256x256 panel message corrected
-shadows on 256x256 panel fixed
-broken elevator door now doesn't collide with players - easier to get in
-air tanks now use smaller model
-oilrig now has an interior
-bug that could cause loot to stop spawning is fixed (related to loot crates)
-delay added to space elevator to avoid it moving through closed doors
-fishing rod should no longer make boats spaz out horribly
-there are now a couple of groups of fish that slowly move around the map, fishing here results in instant perch.
-portable refinery is now freezeable like baseparts
-prevented sharks from killing people in airboats
-there is now a gun-airboat
-transporter now hovers on its own, left clicking starts it floating upwards, right clicking for downwards, hold both to stop moving.
-changed the research room so that people don't accidentally exit right after entering
-notifications when things are researched
-researched items now indicate that they are already purchased in a more clear way (text over it instead of just glass)
-cleaned up the displacement work around the lab
-removed a few textures that didn't belong (prop textures on brushes, why does hammer even let you do that?)
-new button texture (by Vesuvian)
-some optimisation (it's hard to optimise a big open map full of expensive water, but I tried)
-a couple of secret things
-new research items:
--gauss gun (having it adds it to the merchant and weapon crate)
--warehouse job doubler
--warehouse pay doubler
-uberharvester changes:
--now falls down slowly
--floats on water
--right click accelerates downwards (needed to go underwater)
--cargo doors work automatically
--now stores up to 20 loot items at once, storing them like the loot box (gives you a message when full)
-map decoration improvements (by jake):
--seagulls fly around the map
--new skybox
--rocks and trees added
--ambient sound (waves)
--changed textures
-using new research disk model (by Vesuvian)
-if the rocket somehow gets stuck or vanishes or something, the lab teleporter will open anyway.
-big boat doors widened slightly to prevent them becoming inacessible if parked at an awkward angle
-256x256 panel message corrected
-shadows on 256x256 panel fixed
-broken elevator door now doesn't collide with players - easier to get in
-air tanks now use smaller model
-oilrig now has an interior
-bug that could cause loot to stop spawning is fixed (related to loot crates)
-delay added to space elevator to avoid it moving through closed doors
-fishing rod should no longer make boats spaz out horribly
-there are now a couple of groups of fish that slowly move around the map, fishing here results in instant perch.
-portable refinery is now freezeable like baseparts
-prevented sharks from killing people in airboats
-there is now a gun-airboat
-transporter now hovers on its own, left clicking starts it floating upwards, right clicking for downwards, hold both to stop moving.
-changed the research room so that people don't accidentally exit right after entering
-notifications when things are researched
-researched items now indicate that they are already purchased in a more clear way (text over it instead of just glass)
-cleaned up the displacement work around the lab
-removed a few textures that didn't belong (prop textures on brushes, why does hammer even let you do that?)
-new button texture (by Vesuvian)
-some optimisation (it's hard to optimise a big open map full of expensive water, but I tried)
-a couple of secret things
-new research items:
--gauss gun (having it adds it to the merchant and weapon crate)
--warehouse job doubler
--warehouse pay doubler
-uberharvester changes:
--now falls down slowly
--floats on water
--right click accelerates downwards (needed to go underwater)
--cargo doors work automatically
--now stores up to 20 loot items at once, storing them like the loot box (gives you a message when full)
-map decoration improvements (by jake):
--seagulls fly around the map
--new skybox
--rocks and trees added
--ambient sound (waves)
--changed textures