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Posted: Mon Sep 04, 2006 8:11 pm
by Tofu
Same difference. toggling the percentage for voting would just allow more flexability for server owners and could acheive the same effect for people who don't want it for whatever reason.

Posted: Mon Sep 04, 2006 9:00 pm
by Svanrog
I took the original skin, recoloured it and made a hexed version of the combine model. All custom models, skins and scripts are bspzipped into the oc_tantrum_b1.bsp. The model is called combine__desert.mdl I believe.

When you hex (hex edit) a model you change some of the data in the model to give it another model and texture name. You need a specific program to do that, but it's really simple if you know how and what to do.

Posted: Fri Jan 05, 2007 8:36 pm
by Svanrog
Discussion of oc_tantrum_b2 starts here! (Images in first post)
oc_tantrum_b2.zip (10,3 MB)

Posted: Fri Jan 05, 2007 9:08 pm
by destu
Mm, looks interesting

Posted: Fri Jan 05, 2007 10:31 pm
by puppet master
text

Posted: Fri Jan 05, 2007 10:42 pm
by Svanrog
Glad to hear that you like it (to brad and worfox: sorry for the server crash). I have now reworked the puzzle that we crashed at (to all people: the crash was not due to the puzzle)... You know, hollow walkway... :)
EDIT: and thanks for the upload. :D

Posted: Sat Jan 06, 2007 12:15 am
by HBK
Great map, Oniyuri! Hell it's DAMN HARD!

Posted: Sat Jan 06, 2007 12:18 am
by Hell-met
minus the fact that we got stuck at the blue static field bridge

Posted: Sat Jan 06, 2007 12:21 am
by HBK
True... True

Posted: Sat Jan 06, 2007 12:23 am
by destu
Yeah it was hard as frak

Posted: Sat Jan 06, 2007 4:54 am
by Hickadam
Hey, nice job!


Good to see some quality.

Keep up the good work buddy!

Posted: Sat Jan 06, 2007 11:35 am
by Svanrog
Fire_cube wrote:minus the fact that we got stuck at the blue static field bridge
Go back up the elevator and enter the vents on your right hand side. I'll add a message there to ensure people realise that they should go back up the elevator. Tell me if you get stuck in any other places!
Thank you for pointing out the problem! :D

And btw, doesn the cubemaps appear very bright for any of you in HDR? (worfox had this problem)

Posted: Sat Jan 06, 2007 11:40 am
by HBK
Oniyuri wrote:Go back up the elevator and enter the vents on your right hand side. I'll add a message there to ensure people realise that they should go back up the elevator. Tell me if you get stuck in any other places!
Thank you for pointing out the problem! :D

We were wandering everywhere for 30 minutes without any results and now you tell us? :oops: :twisted: :wink: :roll: :twisted: :evil: :x

It's an awesome map, keep it up! :P

Posted: Sat Jan 06, 2007 11:53 am
by Svanrog
HBK wrote:
Oniyuri wrote:Go back up the elevator and enter the vents on your right hand side. I'll add a message there to ensure people realise that they should go back up the elevator. Tell me if you get stuck in any other places!
Thank you for pointing out the problem! :D

We were wandering everywhere for 30 minutes without any results and now you tell us? :oops: :twisted: :wink: :roll: :twisted: :evil: :x

It's an awesome map, keep it up! :P
When you know the map by heart you don't realize that people might get stuck in places like that...
I'll try to get version b3 out asap!

Posted: Mon Jan 15, 2007 6:53 pm
by Sonic
this is a fun map to play :) cant wait for the b3 version :)