oc_kake

Release your amazing Map creations here!
Tono-Tako
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Post by Tono-Tako »

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i guess the server didnt have ep2 mounted.
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Vote for obsidian conflict in moddb
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Warnink
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Post by Warnink »

I get this error with the hunter also, not sure why as they show up fine in ep2 maps, plus ep2 Vorts show up in this map so it must be mounted :?
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Neico
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Post by Neico »

well on my server it works because i moved the MountEpisodeTwo into a new file called oc_kake_h_mounts.txt, and send it then to the client ;)
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Zteer
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Post by Zteer »

It changes to the PlayerVS mode first at a probability of 1/16.
Next, fighting is decided at random.
-Brue vs Red
-Brue vs NPC
-NPC vs Red
-NPC vs NPC

I made mapadd to adjust the first 1/16.

http://z-server.game.coocan.jp/etc/oc_kake_h_modify.zip

The probability of PvP goes up when "//" of logic_case of 18-47 lines is increased.
Fighting of Player is lost in the 17th line when ending comment.
Hell-met
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Post by Hell-met »

PvP, this is cool.

This map is officially awesome and should be played on YaS funmaps
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Neico
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Post by Neico »

when the server is back :O
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larz
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Post by larz »

Neico wrote:when the server is back :O
can't wait :D
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Zteer
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Post by Zteer »

I renewed oc_kake. Please add this to oc1.33.

http://z-server.game.coocan.jp/zteer/ob ... kake_k.zip

-The arena became a circle.
-The obstacle is changed at random.
-A specific combination can be excluded by mapadd. (stalker and citizens, etc.)
-The probability that the player's fighting appears can be adjusted by using Mapadd. (0-10)

-Fixed problem concerning point.
Hell-met
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Post by Hell-met »

Cool
Zteer
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Post by Zteer »

Default was set to the player's equipment, and the problem that the setting is disregarded was corrected.

http://z-server.game.coocan.jp/etc/oc_k ... 080817.zip

Please replace it with this when you put up the server.
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Shana
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Post by Shana »

Theres a glitch where people can get into non-player fights, they do that by blocking the door from closing or by getting inside the team based teleport rooms without jumping down the hole, and there seems to be a nodrawed face in the red teleporter.
http://w0rf0x.de/screens/oc_kake_k0000.jpg
Zteer
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Post by Zteer »

This is a big problem.
I will release the correction version.
Thank you for teaching the bug!
Gurluas
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Post by Gurluas »

I thought that was intentional...
Power-Mad
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Post by Power-Mad »

Are antlion workers in it? It would give the antlions a way bigger fighting chance!
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Hell-met
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Post by Hell-met »

Ahh, Power-Mad is right! Antworkers ftw.

You should also use a separate Antlion Guardian, Cavern Behavior + Cavern Model = 1.
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