oc_umizuri_c

Release your amazing Map creations here!
Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

oc_umizuri_c

Post by Power-Mad »

If the maker isn't going ot post his map, I will!
http://rapidshare.de/files/27747641/oc_ ... c.rar.html

In the map, you put a melon on a hook, grab the line, cast it out into the water, adn try ot catch one of many highly collectable items, including guns, enemies, and models and change animation every time you shoot htem (Get the right mixes of animations and you get something HILLARIOUS).

Someone please post screenshots.
Image
destu
npc_helicopter
npc_helicopter
Posts: 995
Joined: Mon Jul 10, 2006 7:17 pm

Post by destu »

Image
Image
Image
Image
[JSC][GU]PREDATOR
Obsidian Premium
Obsidian Premium
Posts: 1624
Joined: Mon May 29, 2006 12:06 pm

Post by [JSC][GU]PREDATOR »

Picture of one of the secret things:

Image
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

So how does the catching of npcs work? Do they get stuck in the platforms and stuff? This map is really interesting me, would love to know how it works.
Last edited by skidz on Tue Aug 01, 2006 5:14 pm, edited 2 times in total.
Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

Post by Power-Mad »

skidz wrote:So how does the catching of npcs work? Do they get stuck in the platforms and stuff? This map is really interesting me, would love to know how it works.
Well, npc's stay as a kind of stiff prop on your hook until you pull them up on land, if you get them to land on their feet, they become real enemies.
Image
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

Power-Mad wrote:
skidz wrote:So how does the catching of npcs work? Do they get stuck in the platforms and stuff? This map is really interesting me, would love to know how it works.
Well, npc's stay as a kind of stiff prop on your hook until you pull them up on land, if you get them to land on their feet, they become real enemies.
Now that is clever.
Im also guessing the guy that made it is from japan, umizuri means fishing I believe. It was a game made for the wonderswan.
[JSC][GU]PREDATOR
Obsidian Premium
Obsidian Premium
Posts: 1624
Joined: Mon May 29, 2006 12:06 pm

Post by [JSC][GU]PREDATOR »

He doesn't talk good english.
Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

Post by Power-Mad »

I met him before, he is from japan.
Image
skidz
Obsidian Gold
Obsidian Gold
Posts: 3228
Joined: Mon May 29, 2006 6:36 am
Location: Maple Ridge, BC
Contact:

Post by skidz »

Whats his name?
Power-Mad
Combine Rebel
Combine Rebel
Posts: 1219
Joined: Tue Jun 13, 2006 7:24 am
Location: Minnesota

Post by Power-Mad »

Ron, I think. I may just be guessing this because he was playing obsidian conflict and said he was from japan, and spoke bad english like the person here.
Image
[JSC]megabyteman
npc_citizen
npc_citizen
Posts: 175
Joined: Fri Jun 23, 2006 6:43 am

Post by [JSC]megabyteman »

He's a member on these forums.

His name is Zteer and I played his maps when they were first in HL2 DM.

http://www.obsidianconflict.com/forums/ ... file&u=152
Image
Sam!00!
npc_combine_s
npc_combine_s
Posts: 399
Joined: Sat Jul 15, 2006 7:46 pm
Location: England

Post by Sam!00! »

they spawn near the watermellon "stay" and they attach to your hook and you pull them up and they will let go after a certain while but if its a certain monster (hunter, garg and antlion guard)they throw them back in (scared :P) and they get stuck under water



also on mapping help sum1 tryed to make a hopwire map but on this map they can spawn :O
User avatar
Hyperjag3
npc_strider
npc_strider
Posts: 604
Joined: Mon May 29, 2006 8:54 am
Contact:

Post by Hyperjag3 »

The hopwires in this map are made by a game_player_eqiup, not placed on the ground. I don't really mind if people include hopwires in their maps that way, I just didn't want them on the ground. Still, it's not a good idea to put them in maps, as they create quite a bit of lag.
[JSC][GU]PREDATOR
Obsidian Premium
Obsidian Premium
Posts: 1624
Joined: Mon May 29, 2006 12:06 pm

Post by [JSC][GU]PREDATOR »

Is the npc_hunter a npc or did he just add it in his map.
destu
npc_helicopter
npc_helicopter
Posts: 995
Joined: Mon Jul 10, 2006 7:17 pm

Post by destu »

NPC of course? How could he have possibly put it in the map then? :o
Post Reply