oc_vs_glory_v1 *updated 220109 (2nd ed.)*

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Shana
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Post by Shana »

If you make a new version, rename it, the average pubber wont go into the oc folder, delete the map and start up oc again to rejoin after he gets "map differs from servers".
Name it like _b1, _b2 every new release.
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Post by fug4life »

Will do, I'll upload another copy _v1
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Post by fug4life »

Ok, my apologies to everyone.

Most current version as of this post is: oc_vs_glory_v1

See first post for link (4.8mb).
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killkill85
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Post by killkill85 »

I played this once and there were a few issues:
1.I got the client crash thing every 2 minutes LOL and the supplies had not been touched.also all the others on the server kept crashing too :?
2:The blue team hunters either ignored the red vorts,fired at them EXTREMELY RARELY or melee'd them slightly more often than shooting :evil:
3:It was really hard to find the place to press e on for the advisor merchant,maybe u should make it...a blue vort? :roll:
4:It was really annoying for there to be so many ammo boxes yet no way to get back alyxgun ammo without buying.
I know alot of these issues were already reported.
Apart from those issues,it was fun. :D
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Post by fug4life »

Hi, I assume you played this recently,

The Vort attacks and the Hunter attacks are a little screwed, If I can recall correctly I still have to remove them from their squads if I haven't already as a possible fix.

As for the crashing, this wasn't /hasn't been an issue of recent, The map can get a bit framerate intensive, their shouldn't be any crashing unless you've not got Episode 2 mounted correctly or perhaps your system specs are a little low?
Though I'll certainly review these issues when I return from traveling and get my pc sorted out.
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JerC
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Post by JerC »

I think this map was pretty good.But it should be better if its hgrunts vs combines and not hunters vs vorts.Also,i don't know why,but when i get to the middle of the map,it disconnect me and say ERROR SNAPSHOT OVERFLOW...
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Post by fug4life »

Can both of you give me your system specs, mainly CPU, graphics card and RAM. Please.

The middle is the most framerate intensive part, but I just want to get an idea of your systems.
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Post by KON_Air »

Snapshot overflow means there is too much stuff (props, npcs, etc.) to tell the clients about, more to do with bandwith rather then processing. Remove some stuff.
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Post by shiftey »

Fug, the snapshot overflow has a very simple fix. Set up hint brushes and areaportals as best you can to prevent too many entities from rendering at any single moment.

If you give me the vmf I'd be happy to optimize your map.
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Post by fug4life »

Its optimised pretty much already with hintbrushes, prop fade distances etc, etc.

I guess I could better area portal the above trees from the lower section of the map, But thats about it, less npc's on screen maybe.

Though I have to say I have one of the worst connections (Mobile broadband that uses a modem like mobile phones = 200+ ping) out most players and I survived ok as did many players when we were testing.

I can't really give out the vmf as I'm halfway across the globe from my
broken laptop :cry:

Sorry I'll try address the situation ASAP.
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Post by shiftey »

I never had any problems with it either.
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Post by KON_Air »

Not that bandwidth, the processing bandwidth game engine uses :P
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Post by killkill85 »

WHAIT maybe the snapshot overflow is because of all the goddam vorts
also thats the error i kept getting also i have everything mounted
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Post by fug4life »

I'll try address these issues when I get back from my travels. Thanks for the info.
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